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UrT Resurgence



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Summer Update

in UrT Resurgence - posted 27 days ago by FrozenSand


It's been some time since we last released some news, sorry about that! Many of us have been taking a little break and enjoyed the weather after being locked to our homes due to the pandemic and are now returning, ready to keep pushing for Urt 5!



Changes in the QA team


While we were away, things didn't completely come to a stillstand. Our QA team has given us very valuable feedback so far and we were able to improve core mechanics, like the movement, and bring it closer to what you would expect for Urban Terror.

Unfortunately during this time, Slis notified us that his life had gotten too busy to be handling QA responsibilities, as he had just gotten engaged.
Luckily, we already had somebody in QA who was helping us and Slis before that, and he decided to apply for the vacant position. Some of you might have already seen him be active on the Discord server, and a few noticed his new blue colors, for the rest we would like you to give a warm welcome to Neon, who has joined us and will be taking over QA from now on!

We would like to thank Slis for his work and efforts to bring the alpha testing on a very good track, setting up a workflow that has given us good results and wish him all the best for him and his soon-to-be wife.



Better late than never - Question and Answers


We promised you to be able to ask us questions a while ago, but other things took priority soon after, so apologies for the delay. We have already set up everything for you to post your questions, so no further push backs - promise!

You will be able to post your questions both on our forums or on our subreddit for 2 weeks, until Sunday, 6th of September midnight UTC timezone. We want to give everyone a chance to get their questions out there and will then select some of them to answer. For more info on the format, please read the announcement post in either our forums or on Reddit.

> Forums
> Reddit

Urban Terror 5 Jump Mode Gameplay

in UrT Resurgence - posted Wednesday, 17 June 2020 by FrozenSand

Work in progress
Information: Click here to read more about the Jump Mode in the upcoming Urban Terror 5.

Urban Terror 5 Turnpike Audio

in UrT Resurgence - posted Wednesday, 17 June 2020 by FrozenSand

Work in progress
Information: Click here to read more on the audio update for Turnpike on Urban Terror 5.

Then & Now: Algiers - A Quick Comparison

in UrT Resurgence - posted Thursday, 21 May 2020 by FrozenSand


Information: Work in progress
comments: Feel free to discuss this on our forums
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Urban Terror 5: The April Update

in UrT Resurgence - posted Tuesday, 28 April 2020 by FrozenSand
Hello everyone, we hope you are all doing fine during this time of social distancing and maybe come together by enjoying a few rounds of Urban Terror with your friends from home! 😊

We have certainly kept ourselves busy and used some of that extra free time to bring Urban Terror 5 one step closer with the introduction of a new game mode, but also through the addition of the next batch of alpha testers, who have joined us over the course of last week.



So, what is that new game mode?


At the core of Urban Terror, we strongly believe in the gameplay that everyone has grown to love, moving quickly around the map by circle jumping, walljumps and powerslides. Over the past few months, we have seen an increase of older players coming back, and something that has been mentioned more than anything is just that: the movement.
To us, it is important to transport that feeling you know and love to the new Urban Terror 5, and to help us with fine-tuning, we now have the Jump mode in the game (thank you Barbie)!
To those who are already familiar with the current Jump mode in Urban Terror 4 this will sound familiar: being able to save and load positions as well as a timer to show off your best times to complete a map, among other features to make it a core game mode in Urban Terror 5.

Speaking of maps, to complement the new mode, we have introduced a short jump map that is now available to all our QA testers.





News from QA


As mentioned earlier, we expanded our team of QA testers. This time around we invited quite a few mappers to the mix to help us test our workflow for creating custom maps. It will be very interesting to see what they are able to come up with, but also see map conversions from Urban Terror 4 to the new engine and help our devs to have more information to work with.

From what we have been told by our longer standing QA team, in the beginning it could feel a little overwhelming, trying to get adjusted to the workflow, but there was a lot of positive feedback. Everyone is really finding their own footing in the project and welcomed all the new people to the team with a testing session only a few hours after they had joined us. Participation is great and we cannot wait to see what is going to happen next, especially with all the ideas for maps!



Let us know your thoughts – Question and Answers!


We realize that there might be some questions that still have gone unanswered. Maybe there is a suggestion you have for us? What would YOU like to see in the future?
We will be trying something new in the upcoming days!

During the next week we will be posting to our Reddit (don’t worry, we will remind you!) and that is your chance to have all of these answered. We will pick some of the questions and take the feedback into consideration and answer them in a separate post.
Take the opportunity, make your voice heard and support what you feel passionate about!


And finally..


We want to use this opportunity to give a big thank you to OhJay for all the work he has done for us.
You helped everyone where you could, and your updates were always engaging. We will miss your drive to push everyone and wish you all the best for your next chapter in life!
comments: Feel free to discuss this on our forums

Alpha survey now closed

in UrT Resurgence - posted Wednesday, 15 January 2020 by FrozenSand
Thank you to everyone that filled out the survey and showed interest in joining our group of alpha testers! The survey is now closed.

It's now time for us to start the process of evaluating the survey results, and with nearly 500 responses hopefully all our testing needs will be met.

From here we will work out who best suits the positions, and then contact people accordingly. There is only a certain number of people needed so we do apologize if you didn't make it - please remember it isn't personal.

As we go through the results the people chosen will be contacted and gradually added as we need them; the people that unfortunately didn't make it will also be notified as a courtesy.

If you want to know more about the development process and you missed OJ's blog explaining a bit about it, click here.

We really appreciate all the people who submitted the survey and are willing to help us test Urban Terror 5. Keep the artwork coming for Battle of the Artists and we'll keep you updated on the alpha.

Keep your eyes peeled for our next new news!
comments: Feel free to discuss this on our forums

Urban Terror 5 Private Alpha

in UrT Resurgence - posted Tuesday, 31 December 2019 by FrozenSand
ALPHA TESTING HAS COMMENCED!

We are happy to announce the private alpha stage of Urban Terror 5 has begun! The doors are being opened to our first group of testers as we speak!

As you know for the past 5 years we have been working on updating UrT to run on the shiny new Unreal Engine 4. This means working on the core of the game and making sure all the building blocks are solid and have it feeling like the UrT we all know and love.

We're now at a point where we feel it's time to reach out and get some more people on board to help us test the game. We rarely have time ourselves amidst development and there just isn't enough of us to test the game thouroughly anyway. Hopefully with the start of the private alpha we won't have to worry about that anymore as there are teams that will do that for us - headed by our super guru QA master extraordinaire Slis of course!

Awesome right? Want to get involved?

We have devised a little survey for everyone to fill out. It tells us about the specs of the system you are running and a little bit of your background and motivations for wanting to be involved with this project. We'll go through the submissions and gradually add people to our test groups over the next few weeks and months. You can access the survey here:



If you want more information we have written up a detailed description of the alpha and what you can expect going forward here. You can also join us on the Official Urban Terror Discord server to chat about the alpha!

See you on the battlefield!
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Start mapping for Urban Terror HD NOW!

in UrT Resurgence - posted Monday, 02 March 2015 by Urban Terror

We've got some exciting news to share. Epic Games has decided to make Unreal Engine 4 totally free for everyone.

If you are not aware yet, this is the engine we use for Urban Terror HD! It means that you can start mapping for Urban Terror HD now! Simply download Unreal Engine 4 and create a new map.

For the mappers interested in converting their old UrT 4.x maps to UrT HD, it's also possible. Please read this thread to get started!

We're setting up a new forum section dedicated to Urban Terror HD mapping, do not hesitate to ask for help.

We hope that you'll be as excited as we are about these news!
comments: Feel free to discuss this on our forums

Moving Trucks For Urban Terror

in UrT Resurgence - posted Thursday, 20 March 2014 by FrozenSand


Well folks it's time for the moving trucks to arrive for Urban Terror. We have explored several options and finally decided on moving to Unreal Engine 4.

For the last few months we've been working on UDK3 (ie. casa screenshot which was shown on FB and Twitter) in order to "learn the UDK way" and everything done for UDK3 is already done as well for UDK4. You can read all about Unreal 4 at https://unrealengine.com/

This has a lot of advantages for us and our community. We have full access to the engine source code and we will be able to use Steam to distribute the game. As we learn more about UE4 we will keep you posted.
comments: Feel free to discuss this on our forums

The PSG-1

in UrT Resurgence - posted Saturday, 09 June 2012 by FrozenSand
Frozen Sand is proud to present you with a high resolution render of the PSG-1 primary semi-automatic sniper rifle that will be available in Urban Terror HD.



Please let us know what you think in our forum.
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