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newspaper Urban Terror 4.3.3 release

bullet_none in Urban Terror - posted 1 month ago by FrozenSand

Bugs squashed!


While the development team is working hard on Urban Terror Resurgence with the goal to bring it to your screens quickly, we have cooked a 4.3.3 release for Urban Terror : Still Dying.
Information: This release contains several important security fixes and various bug fixes and improvements. It is highly recommended to update as soon as possible.
To update your game client, simply run the UrTUpdater executable from your game folder. You can alternatively download the full Urban Terror 4.3.3 pack or the 4.3.2 to 4.3.3 update package.

Changelog

Security fixes

Fixed CVE-2017-6903 #73
Fixed a potential buffer overflow exploit with the funstuff cvars
Fixed a potential exploit with the cl_guid variable
Fixed a potential exploit: do not allow loading .menu files from the /download/ subfolder and enforce menu files to have the .menu extension
Fixed a potential exploit where the result of the /stats command called by a spectator while following a player would be sent to the followed player instead of the spectator
Fixed a potential exploit with ROM and INIT cvar types being forced to USERINFO

Engine

Fixed the server browser not showing any server when using the legacy Quake 3 engine
Fixed modern ioq3 engines crashing with the error "Engine linkage error #31" #399

Match Mode

Fixed the substitute status being sometimes applied when g_matchmode = 0 #404
Fixed substitute players randomly spawning and being invincible on map restart in certain game modes

Jump Mode

Fixed wrong value of y-axis being used when loading a saved position in Jump mode #80
Jump mode: fixed persistent position saving which was sometimes loading another player's saved position #131

Gameplay

Gun Game: fixed being stuck with the HK69 when playing with g_randomorder 1 #394
Tweaked the FR-F1: torso/vest hits make players bleed. Zoom reset if getting >= 50% of damage (previously: 20%)
Tweaked P90's and Benelli's positions on screen #217
Potentially fixed fire mode of a spectated player's weapon being sometimes picked up #7
Fixed bots failing to load on Cascade and Kingdom
Tweaked bot files for UrT 4.3.3

Rcon

Fixed g_inactivity timer inconsistencies #414
Fixed the rcon "players" command that wasn't always displaying player's auth names #419
Fixed /rcon players command returning wrong slot and IP values for clients
Added current half info to /rcon players if g_swaproles is set to 1
Fixed a bug where a map_restart after changing the g_matchmode cvar would spawn the same random weapon an infinite number of times #81
Fixed g_redteamlist and g_blueteamlist not always being recognized as valid server cvars #83

Miscellaneous

Potentially fixed the "Couldn't find weapon xx" error which was introduced in 4.2.014
Fixed the TOD50 texture file size which was causing a crash on map load when using the legacy Quake 3 engine
Updated quake3's master server port in server_example.cfg (please update your custom server configs!)
Fixed the server browser showing several times the same servers when quickly refreshing the list multiple times
Clarified server browser filter options
Fixed a bug where spamming a key binding while downloading a map would result in a "client overflow" game crash
Fixed ignore list not being saved on map reload/change and other inconsistencies with the /ignore command #23
Replaced all .png textures with .tga textures to fix some UI elements not being displayed correctly when using the legacy Quake 3 engine

Many thanks to the players who have reported issues on our GitHub repository, as well as community developers who contributed to the engine code, menus files and bot files: Ionkamikaze, IyeOnline, mickael9, NotVeryGood, Z3nny and travmon.
comments: Feel free to discuss this on our forums

newspaper Urban Terror Security Update

bullet_none in Urban Terror - posted Sunday, 07 January 2018 by FS Barbatos

Urban Terror players!

Vulnerabilities found

Several vulnerabilities have been detected within the game engine and may be used by malicious entities to alter your game experience. We've made the necessary fixes and it is highly recommended to update your game clients as soon as possible.

How to update?

There are two ways to update your game client:

Launch the UrTUpdater which is located in your Urban Terror game folder, it will automatically download and update the necessary files
Manually download the files from here and put them in your Urban Terror game folder
Information: Game servers are not affected by those vulnerabilities, but it is also recommended to update your servers with the new binaries.
Stay safe and happy fragging!

newspaper Urban Terror 4.3.2 Release

bullet_none in Urban Terror - posted Saturday, 04 February 2017 by FrozenSand

It's been a long time since we announced this update but, with all our efforts being directed to Resurgence, it took us some time and dedication to leave the fancy Unreal Engine 4 development environment to push one of the last updates of the ioQuake editions of Urban Terror.

We hope that you will enjoy this small 2017 update in which we tried to fix the most important bugs known in 4.3 along with a few enhancements for the new GunGame and InstaGib modes.

Changelog

Engine
Build optimizations, full SSE/SSE2 support on Windows
Locked sv_fps & snaps back to 20 #348
New cl_mouseAccelStyle 2, with logistic curve for smooth and limited accel #54
Various fixes for OpenBSD and 64bit systems #59 #60
Updated Q_CleanStr to discard multiple color code prefixes and fixed broken COM_GetExtension #63 #38
Fixed 'stopserverdemo' being called on clients where the command doesn't exist #63

User Interface
Scoreboard columns sorting update: KAD columns now reads KDA (kills, deaths, assists)
Added assists to player sorting (K>D>A) on scoreboard
Renamed ".44 Magnum" to "Magnum" in the kill events
Fixed scores not updating in time when moving to intermission #142
Fixed $gametime and $roundtime calculation #346

InstaGib
Prevent bots from switching to knife
Disabled the gear selection menu in InstaGib
Everyone has a medkit as their sole item
Display a gamemode explanation text + an "INSTAGIB" box in the team selection menu
Added a gamemode identifier, " - INSTAGIB" next to the game mode name on the map load screen

Gun Game
Added a cvar g_randomorder (0/1): random gun order on map load
Fixed scoreboard sorting inconsistencies #319
Fixed a server crash when two players would win simultaneously in GunGame

Gameplay
New sound for the Glock when a silencer is equipped
Minor weapon specs enhancements
Fixed bot_minplayers not working properly
New version for Paris fixing #335 and #361 along with other enhancements

Menus
Added support for r_noborder in the menu files
Fixed weapon verification of items when primary is 'none' #320
New .arena scripts for maps to include the newer gametypes in the server creation menu

Misc
Updated default.cfg, server_example.cfg & mapcycle_example.txt
The command players now correctly displays auth logins and assists were added

Once again we would like to thank the numerous players who reported issues on our GitHub repository, as well as the developers who contributed to the engine and menu files. Many thanks to Iye, Fenix, Karnute, JRandomNoob, lonkamikaze and Thomas Brierley!
comments: Feel free to discuss this on our forums

newspaper Urban Terror 4.3.1 HotFix Release

bullet_none in Urban Terror - posted Wednesday, 05 October 2016 by FrozenSand
Urban Terror players!

Thanks to your incredible feedback after the 4.3 release, we have identified and fixed the FPS drops issues which were affecting a vast number of players.

We promptly decided to release a 4.3.1 HotFix to address them. This release also includes some engine optimizations for the Windows users as well as the fix for Mac OSX 10.12 Sierra users who couldn't launch the game.

Have fun!

Urban Terror 4.3.1 Changelog

Fixed the FPS drops / lag issue #334
Slightly improved engine performances on Windows
Fixed Ghosttown, Paris, Mykonos appearing as 3rd party maps in the server browser #296
Added instagib to server_example.cfg #342
comments: Feel free to discuss this on our forums
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newspaper Urban Terror 4.3 "Still Dying" Launch

bullet_none in Urban Terror - posted Saturday, 01 October 2016 by FrozenSand

FrozenSand is delighted to announce the release of Urban Terror 4.3: 'Still Dying' !

This important update from 4.2 brings with it numerous changes and additions, based on internal testing and community suggestions. The 4.3 series will be the very last version on the Quake 3 engine, as we move our development focus to UE4 Urban Terror: Resurgence.



Before going over the big features this update offers, we want to thank the many community members who have done an incredible job in helping us out regarding the menus, engine, updater and maps. Namely: Iye, Kronik, Mr.Yeah, karnute, Clatoo, PapyRunny, MajkiFajki, Thomas Brierley, ryan-sg, Fenix, Mickael9, clearskies, t3slider, and last but not least, the JrandomNoob. We also would like to thank former QA testers for the two years of testing, the community members and 4.3 pre-releases testers for their feedback.
Information: This is an update of the Urban Terror 4 version on Quake 3's engine, and it is not to be confused with Urban Terror: Resurgence which will run on the Unreal Engine.

Modes

A brand new game type has found its way into Urban Terror - Gun Game. It challenges you to kill your opponents in a free-for-all style fight, using weapons dictated by the game. Each time you kill someone, you gain a level and switch to a new weapon. The first player to earn a knife kill (the highest level weapon), wins the game!

Instagib has been an all time favourite mode in Quake 3, and is finally available in Urban Terror! Watch a sadistic smile spread across your face, as you instantly kill players with a single bullet from the instagib-exclusive weapon: the TOD50. In this mode, stamina can be unlimited, booting can be done with the TOD in your hands, its bullets can ricochet on certain surfaces, and rumour has it, you could even kill multiple players with one bullet! Instagib is available in any gamemode (excluding jump and Gun Game).

Weapons

In Still Dying, we've revised the (long awaited) Groin & Butt hit location damages, as well as adjusted other damage values based on community suggestions. Additionally, we're proud to announce that the Benelli M4 Super 90, MAS FR-F1, FN Herstal P90 and .44 Magnum Revolver found their way into the the family of Urban Terror weapons. The Benelli will join the lonely SPAS in the shotguns category; the FRF1 will please the fastest and sharpest long range shooters; the P90 will serve as a secondary alternative, while the Magnum is a devastating but slow sidearm.

Maps

Some maps have received small updates, like Kingdom, and we are welcoming two new maps to the game: Mykonos and Paris. Feast your eyes on the teaser below, then check them out fully in game.

HUD & UI

We have made some adjustments to the HUD and user interface. Improvements have been made to the chat and console designs, better option settings, and an improved server browser. A brand new UI and menu is also almost complete, which you can look forward to in the 4.3.1 update.

UrTUpdater

Along with many other improvements, our Urban Terror Updater now provides full OS X support, statically linked builds, OS specific updates and a brand new UI with download options as well as an improved progress bar.

Read more about the Urban Terror 4.3 features and bug fixes in the full changelog.
comments: Feel free to discuss this on our forums

newspaper Urban Terror 4.3 OFFICIAL RELEASE DATE

bullet_none in Urban Terror - posted Monday, 19 September 2016 by FrozenSand
Power-slide home, slip into a lush UrT hoodie, and start waiting. 4.3 is nearly here!

We can finally announce this fabled update launches Friday the 30th of September. Bringing with it new guns, new maps, gameplay improvements, improved console and admin functionality, and much more!

Join us all on September the 30th for a celebratory launch stream, casted by the great SevenofNine on UrT-TV or Twitch! The frozensand FS Dev Team will be discussing and demonstrating the new gameplay features, as well as answering viewer questions.

This release signifies the last major update to the Quake iteration of Urban Terror, and brings with it a small change to how we name our releases. From now on we will assign names to major releases, therefore 4.3 shall also be known as Urban Terror: Still Dying. In the same spirit, Urban Terror HD will now simply be called Urban Terror, with the first iteration being known as Urban Terror: Resurgence.

We're very excited to see you play this patch for the years to come, reel in new and old players to the community, and keep on fragging to Urban Terror: Resurgence and beyond! You can look forward to more detailed discussion and Still Dying feature rundowns over the coming days.

If you can't wait for 4.3, and want to help with final bug testing, download the Release Candidate 5 client here. You can also expect to see a prompt 4.3.1 patch. This will address any major issues identified post launch, as well as adding some extra goodies to keep you on your toes - including an updated UI!

That's enough excitement for one post, but follow our Reddit, Facebook and Twitter accounts for news and updates as they happen, or join the live chats at Discord and IRC.
comments: Feel free to discuss this on our forums

newspaper Urban Terror 4.3 - Gibbing it

bullet_none in Urban Terror - posted Tuesday, 02 August 2016 by FrozenSand
information FrozenSand has included Instant Giblets in the latest version of Urban Terror 4!

Instagib is a fast paced alternative for each and every gametype. When turned on, all players get the same and brand new sniper rifle with one-hit-kills only!

Special Weapon

Introducing the TOD-50:

Instagib exclusive weapon.
Comes with unlimited clips of ammo.
A 50 caliber semi-automatic long range sniper rifle with two modes of operation, scoped and unscoped.

1Scoped, sniper rifle mode, the TOD-50 behaves like the SR8 or PSG1.
2Unscoped, it fires fully automatically with a rather large delay.

Game-play

Booting no longer deals damage, one-hit-kills, only available gun: the TOD-50, unlimited ammunition and unlimited stamina.

Command

g_instagib "1" // affects all gametypes (1=on, 0=off).

Read a little more about InstaGib in the manual.

urt Urban Terror 4.3 will be released when it's ready... Watch this space not to miss it!
comments: Feel free to discuss this on our forums
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newspaper Urban Terror 4.3 - Mapping it out !

bullet_none in Urban Terror - posted Sunday, 06 March 2016 by FrozenSand
In anticipation of the upcoming release of Urban Terror 4.3, we would like to offer a short overview of what the community should expect from it. Firstly, however, we would like to add, in a bit of a gloomy state of mind, that with the release to come we will bade farewell to urtUrban Terror 4 and ioQuake! Since the future releases will be developed using the new Unreal Engine and will bear a new name, we expect 4.3 to represent the final Urban Terror 4.x release, as well as the final one using the venerable ioQuake engine.

The Urban Terror 4.3 release will be focusing on introducing a new game mode, a bunch of new weapons, along with various other additions and improvements.

What's happening to the maps ?

The default map list was pruned for this 4.3 Urban Terror release. More specifically, the test maps, the third-party maps, as well as those maps which proved to be seldom played within the community were removed from the default installation package. Of course, they can always be downloaded separately by those who grew to appreciate or perform well when playing them.
maps: AbbeyCTF, Ambush, Commune, Company, Crossing, Harbortown, Horror, Maya, Prague_v2, Snoppis, Toxic, Tunis
As with every aspect of Urban Terror, we expect each of the listed maps to have nostalgic supporters. We apologize to those who could be disappointed and kindly ask them to download them separately from map repos now.

In order to avoid downloading an unnecessary custom map to play Kingdom in TS mode, the official version of the map has been updated with the RC6 layout in the said gametype. The new level benefits from the latest graphic improvements realised along with new music added in the tavern area.
You can enjoy a quick preview of the update throughout this short clip:



More to come regarding the new game mode and other improvements in 4.3. Stay tuned!

newspaper Urban Terror Testers Wanted

bullet_none in Urban Terror - posted Friday, 18 September 2015 by FrozenSand

To help speed up new releases of Urban Terror we want gamers who like to live on the edge and test Open Betas and Pre-releases of our beloved game!

If you wish to test and give feedback during the development of new features or if you want to help with debugging new versions before they are officially released, please join us on the new forum dedicated to open betas and pre-releases!

If these Open Betas are proven to be successful we might as well expand them to Urban Terror HD in order to allow mappers and curious players to test early versions of our new game.

We will start today with the release of Urban Terror 4.3.0 Release Candidate 2, please click on the link below for more information:

Urban Terror 4.3.0 Release Candidate 2
comments: Feel free to discuss this on our forums

newspaper Urban Terror 4.3 - Gunning the Game

bullet_none in Urban Terror - posted Sunday, 31 May 2015 by FrozenSand


information FrozenSand is pleased to announce that Urban Terror 4.3 will include a new gametype called Gun Game.

Goal

You are against everybody and everybody is against you.
All players start with the same weapon. Every time you kill an
opponent you switch to a new weapon and your level goes up.
Your goal is to be the first player to kill with the knife
as your only weapon at the highest level.

In Hardcore mode the order of weapons is inversed. When a player
with a lower rank kills you, you are demoted a level.

Commands

g_gametype "11" // set gametype Gun Game
g_hardcore "0" // normal mode
g_hardcore "1" // hardcore mode

Weapon Order

Normal ModeLevelHardcore Mode
NEGEV
0
BERETTA
G36
1
GLOCK
PSG1
2
DEAGLE
SR8
3
COLT1911
LR
4
SPAS12
M4
5
MAC11
AK103
6
MPK5
MAC11
7
UMP45
UMP45
8
AK103
MPK5
9
NEGEV
SPAS12
10
M4
DEAGLE
11
LR
COLT1911
12
G36
BERETTA
13
PSG1
GLOCK
14
SR8
HK69
15
HK69
KNIFE
16
KNIFE

Special Kills

Boots, Curb Stomp, Suicide, Being-killed-by-a-lower-level-attacker, and the Final kill.

Rules

Special KillNormal ModePlayerHardcore Mode
Boots
down 1 level
victim
back to start
urt_white
up 1 level
attacker
up 1 level
Curb Stomp
down 1 level
victim
back to start
urt_white
up 1 level
attacker
up 1 level
Suicide
down 1 level
victim
down 1 level
Killed by Lower level
no change
victim
down 1 level
urt_white
up 1 level
attacker
up 1 level
Highest Level Kill
down 1 level
victim
down 1 level
urt_white
Winner!
attacker
Winner!


urt Urban Terror 4.3 will be made available for download when it's ready... It looks like the release countdown has started!
comments: Feel free to discuss this on our forums
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https://www.frozensand.com/

Copyright © 1999-2018 Frozensand Games Limited  |  All rights reserved  |  Urban Terror™ and FrozenSand™ are trademarks of Frozensand Games Limited

Frozensand Games is a Limited company registered in England and Wales. Company Reg No: 10343942