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newspaper Urban Terror 4.3.4 release

bullet_none in Urban Terror - posted Thursday, 21 June 2018 by FrozenSand

Although we make the best effort to ensure the stability of our releases, a bug occurring on very rare occasions fell under our radar in the 4.3.3 release.

The 4.3.4 release should fix this bug, which would induce random game crashes and freezes on specific maps (especially Eagle).

To update your game client, simply run the UrTUpdater executable from your game folder. You can alternatively download the full Urban Terror 4.3.4 pack or the 4.3.3 to 4.3.4 update package.
Information: This release contains several important security fixes as well as various bug fixes and improvements. It is highly recommended to update as soon as possible.

Changelog

Fixed the random crash issues which happened especially (but not only) on the map Eagle #431
Fixed several potential buffer overflow exploits
Fixed the bug where unpinning a 2nd nade in a row and switching to another weapon would result in the nade being dropped on the floor. #26
Fixed players being stuck with level 19 in Gun Game when g_randomorder was set to 1 #436
Magnum: fixed the reload animation and the reappearance of the crosshair not being completely synced
Bomb mode: fixed SurvivorWinner events not being written in the server logs in some situations. #293
In order to free up some space in the "serverinfo" variable, and to try to prevent the "info string length exceeded" error messages on the servers, and the subsequent potential bugs:
1 Removed g_bombDefuseTime and g_bombExplodeTime from the serverinfo
2 Changed g_teamnameRed and g_teamnameBlue to g_nameRed and g_nameBlue
3 Removed the "Clan" and "Location" serverinfo vars from server_example.cfg - server admins are free to add them back to their configs if needed
4 Removed auth_tags, auth_verbosity, auth_cheaters and auth_log from the serverinfo as they weren't strictly needed
5 Removed dmflags from the serverinfo string, it's an unused leftover from Quake 2
6 This frees up about 115 chars in the serverinfo string
Fixed output of the "where" client command
Fixed map/next map vote menu ignoring previously highlighted map and calling vote with the first map on the list #122
Menus: fixed inconsistencies in leading space in weapon select screen. #304

Updated engine

Thanks to an incredible community effort led by mickael9, you are now able to play Urban Terror 4.3 on an engine which is up to date with the latest ioquake3 features. This engine brings support for VoIP, Mumble, a new OpenGL2 renderer, and fixes hundreds of engine bugs along the way.

If you wish to try this new engine version (currently in beta), please open your UrTUpdater, go to File -> Settings and select the "ioq3-m9" engine.

Thank you!

Many thanks to the players who have reported issues on our GitHub repository. We would also like to say a special thank you to the DrunkNoobs clan as well as mickael9 and TTimo for their help with debugging the game crash issue.
comments: Feel free to discuss this on our forums

newspaper Coming soon: Urban Terror 4.3.4 release

bullet_none in Urban Terror - posted Friday, 08 June 2018 by FrozenSand
Edit: Urban Terror 4.3.4 will be released this Thursday, June 21st in the evening.

The Urban Terror 4.3.4 release will include some important bug fixes regarding the game's stability and security. The crash issues on some maps and servers were especially tricky to tackle but they should now be fixed.

In order to confirm the bug fixes, a pre-release of UrT 4.3.4 is available now for testing:

Warning: This pre-release is to be used for testing purpose only, do NOT use it for regular/competitive play!
Please visit the forum thread for information on how to download and install the test build. Several servers with various gametypes are available for testing.

Your feedback is welcome!
comments: Feel free to discuss this on our forums

newspaper Urban Terror 4.3.3 release

bullet_none in Urban Terror - posted Wednesday, 28 February 2018 by FrozenSand

Bugs squashed!


While the development team is working hard on Urban Terror Resurgence with the goal to bring it to your screens quickly, we have cooked a 4.3.3 release for Urban Terror : Still Dying.
Information: This release contains several important security fixes and various bug fixes and improvements. It is highly recommended to update as soon as possible.
To update your game client, simply run the UrTUpdater executable from your game folder. You can alternatively download the full Urban Terror 4.3.3 pack or the 4.3.2 to 4.3.3 update package.

Changelog

Security fixes

Fixed CVE-2017-6903 #73
Fixed a potential buffer overflow exploit with the funstuff cvars
Fixed a potential exploit with the cl_guid variable
Fixed a potential exploit: do not allow loading .menu files from the /download/ subfolder and enforce menu files to have the .menu extension
Fixed a potential exploit where the result of the /stats command called by a spectator while following a player would be sent to the followed player instead of the spectator
Fixed a potential exploit with ROM and INIT cvar types being forced to USERINFO

Engine

Fixed the server browser not showing any server when using the legacy Quake 3 engine
Fixed modern ioq3 engines crashing with the error "Engine linkage error #31" #399

Match Mode

Fixed the substitute status being sometimes applied when g_matchmode = 0 #404
Fixed substitute players randomly spawning and being invincible on map restart in certain game modes

Jump Mode

Fixed wrong value of y-axis being used when loading a saved position in Jump mode #80
Jump mode: fixed persistent position saving which was sometimes loading another player's saved position #131

Gameplay

Gun Game: fixed being stuck with the HK69 when playing with g_randomorder 1 #394
Tweaked the FR-F1: torso/vest hits make players bleed. Zoom reset if getting >= 50% of damage (previously: 20%)
Tweaked P90's and Benelli's positions on screen #217
Potentially fixed fire mode of a spectated player's weapon being sometimes picked up #7
Fixed bots failing to load on Cascade and Kingdom
Tweaked bot files for UrT 4.3.3

Rcon

Fixed g_inactivity timer inconsistencies #414
Fixed the rcon "players" command that wasn't always displaying player's auth names #419
Fixed /rcon players command returning wrong slot and IP values for clients
Added current half info to /rcon players if g_swaproles is set to 1
Fixed a bug where a map_restart after changing the g_matchmode cvar would spawn the same random weapon an infinite number of times #81
Fixed g_redteamlist and g_blueteamlist not always being recognized as valid server cvars #83

Miscellaneous

Potentially fixed the "Couldn't find weapon xx" error which was introduced in 4.2.014
Fixed the TOD50 texture file size which was causing a crash on map load when using the legacy Quake 3 engine
Updated quake3's master server port in server_example.cfg (please update your custom server configs!)
Fixed the server browser showing several times the same servers when quickly refreshing the list multiple times
Clarified server browser filter options
Fixed a bug where spamming a key binding while downloading a map would result in a "client overflow" game crash
Fixed ignore list not being saved on map reload/change and other inconsistencies with the /ignore command #23
Replaced all .png textures with .tga textures to fix some UI elements not being displayed correctly when using the legacy Quake 3 engine

Many thanks to the players who have reported issues on our GitHub repository, as well as community developers who contributed to the engine code, menus files and bot files: Ionkamikaze, IyeOnline, mickael9, NotVeryGood, Z3nny and travmon.
comments: Feel free to discuss this on our forums

newspaper Urban Terror Security Update

bullet_none in Urban Terror - posted Sunday, 07 January 2018 by FS Barbatos

Urban Terror players!

Vulnerabilities found

Several vulnerabilities have been detected within the game engine and may be used by malicious entities to alter your game experience. We've made the necessary fixes and it is highly recommended to update your game clients as soon as possible.

How to update?

There are two ways to update your game client:

Launch the UrTUpdater which is located in your Urban Terror game folder, it will automatically download and update the necessary files
Manually download the files from here and put them in your Urban Terror game folder
Information: Game servers are not affected by those vulnerabilities, but it is also recommended to update your servers with the new binaries.
Stay safe and happy fragging!
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newspaper Urban Terror 4.3.2 Release

bullet_none in Urban Terror - posted Saturday, 04 February 2017 by FrozenSand

It's been a long time since we announced this update but, with all our efforts being directed to Resurgence, it took us some time and dedication to leave the fancy Unreal Engine 4 development environment to push one of the last updates of the ioQuake editions of Urban Terror.

We hope that you will enjoy this small 2017 update in which we tried to fix the most important bugs known in 4.3 along with a few enhancements for the new GunGame and InstaGib modes.

Changelog

Engine
Build optimizations, full SSE/SSE2 support on Windows
Locked sv_fps & snaps back to 20 #348
New cl_mouseAccelStyle 2, with logistic curve for smooth and limited accel #54
Various fixes for OpenBSD and 64bit systems #59 #60
Updated Q_CleanStr to discard multiple color code prefixes and fixed broken COM_GetExtension #63 #38
Fixed 'stopserverdemo' being called on clients where the command doesn't exist #63

User Interface
Scoreboard columns sorting update: KAD columns now reads KDA (kills, deaths, assists)
Added assists to player sorting (K>D>A) on scoreboard
Renamed ".44 Magnum" to "Magnum" in the kill events
Fixed scores not updating in time when moving to intermission #142
Fixed $gametime and $roundtime calculation #346

InstaGib
Prevent bots from switching to knife
Disabled the gear selection menu in InstaGib
Everyone has a medkit as their sole item
Display a gamemode explanation text + an "INSTAGIB" box in the team selection menu
Added a gamemode identifier, " - INSTAGIB" next to the game mode name on the map load screen

Gun Game
Added a cvar g_randomorder (0/1): random gun order on map load
Fixed scoreboard sorting inconsistencies #319
Fixed a server crash when two players would win simultaneously in GunGame

Gameplay
New sound for the Glock when a silencer is equipped
Minor weapon specs enhancements
Fixed bot_minplayers not working properly
New version for Paris fixing #335 and #361 along with other enhancements

Menus
Added support for r_noborder in the menu files
Fixed weapon verification of items when primary is 'none' #320
New .arena scripts for maps to include the newer gametypes in the server creation menu

Misc
Updated default.cfg, server_example.cfg & mapcycle_example.txt
The command players now correctly displays auth logins and assists were added

Once again we would like to thank the numerous players who reported issues on our GitHub repository, as well as the developers who contributed to the engine and menu files. Many thanks to Iye, Fenix, Karnute, JRandomNoob, lonkamikaze and Thomas Brierley!
comments: Feel free to discuss this on our forums

newspaper Urban Terror 4.3.1 HotFix Release

bullet_none in Urban Terror - posted Wednesday, 05 October 2016 by FrozenSand
Urban Terror players!

Thanks to your incredible feedback after the 4.3 release, we have identified and fixed the FPS drops issues which were affecting a vast number of players.

We promptly decided to release a 4.3.1 HotFix to address them. This release also includes some engine optimizations for the Windows users as well as the fix for Mac OSX 10.12 Sierra users who couldn't launch the game.

Have fun!

Urban Terror 4.3.1 Changelog

Fixed the FPS drops / lag issue #334
Slightly improved engine performances on Windows
Fixed Ghosttown, Paris, Mykonos appearing as 3rd party maps in the server browser #296
Added instagib to server_example.cfg #342
comments: Feel free to discuss this on our forums

newspaper Urban Terror 4.3 "Still Dying" Launch

bullet_none in Urban Terror - posted Saturday, 01 October 2016 by FrozenSand

FrozenSand is delighted to announce the release of Urban Terror 4.3: 'Still Dying' !

This important update from 4.2 brings with it numerous changes and additions, based on internal testing and community suggestions. The 4.3 series will be the very last version on the Quake 3 engine, as we move our development focus to UE4 Urban Terror: Resurgence.



Before going over the big features this update offers, we want to thank the many community members who have done an incredible job in helping us out regarding the menus, engine, updater and maps. Namely: Iye, Kronik, Mr.Yeah, karnute, Clatoo, PapyRunny, MajkiFajki, Thomas Brierley, ryan-sg, Fenix, Mickael9, clearskies, t3slider, and last but not least, the JrandomNoob. We also would like to thank former QA testers for the two years of testing, the community members and 4.3 pre-releases testers for their feedback.
Information: This is an update of the Urban Terror 4 version on Quake 3's engine, and it is not to be confused with Urban Terror: Resurgence which will run on the Unreal Engine.

Modes

A brand new game type has found its way into Urban Terror - Gun Game. It challenges you to kill your opponents in a free-for-all style fight, using weapons dictated by the game. Each time you kill someone, you gain a level and switch to a new weapon. The first player to earn a knife kill (the highest level weapon), wins the game!

Instagib has been an all time favourite mode in Quake 3, and is finally available in Urban Terror! Watch a sadistic smile spread across your face, as you instantly kill players with a single bullet from the instagib-exclusive weapon: the TOD50. In this mode, stamina can be unlimited, booting can be done with the TOD in your hands, its bullets can ricochet on certain surfaces, and rumour has it, you could even kill multiple players with one bullet! Instagib is available in any gamemode (excluding jump and Gun Game).

Weapons

In Still Dying, we've revised the (long awaited) Groin & Butt hit location damages, as well as adjusted other damage values based on community suggestions. Additionally, we're proud to announce that the Benelli M4 Super 90, MAS FR-F1, FN Herstal P90 and .44 Magnum Revolver found their way into the the family of Urban Terror weapons. The Benelli will join the lonely SPAS in the shotguns category; the FRF1 will please the fastest and sharpest long range shooters; the P90 will serve as a secondary alternative, while the Magnum is a devastating but slow sidearm.

Maps

Some maps have received small updates, like Kingdom, and we are welcoming two new maps to the game: Mykonos and Paris. Feast your eyes on the teaser below, then check them out fully in game.

HUD & UI

We have made some adjustments to the HUD and user interface. Improvements have been made to the chat and console designs, better option settings, and an improved server browser. A brand new UI and menu is also almost complete, which you can look forward to in the 4.3.1 update.

UrTUpdater

Along with many other improvements, our Urban Terror Updater now provides full OS X support, statically linked builds, OS specific updates and a brand new UI with download options as well as an improved progress bar.

Read more about the Urban Terror 4.3 features and bug fixes in the full changelog.
comments: Feel free to discuss this on our forums
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newspaper Urban Terror 4.3 OFFICIAL RELEASE DATE

bullet_none in Urban Terror - posted Monday, 19 September 2016 by FrozenSand
Power-slide home, slip into a lush UrT hoodie, and start waiting. 4.3 is nearly here!

We can finally announce this fabled update launches Friday the 30th of September. Bringing with it new guns, new maps, gameplay improvements, improved console and admin functionality, and much more!

Join us all on September the 30th for a celebratory launch stream, casted by the great SevenofNine on UrT-TV or Twitch! The frozensand FS Dev Team will be discussing and demonstrating the new gameplay features, as well as answering viewer questions.

This release signifies the last major update to the Quake iteration of Urban Terror, and brings with it a small change to how we name our releases. From now on we will assign names to major releases, therefore 4.3 shall also be known as Urban Terror: Still Dying. In the same spirit, Urban Terror HD will now simply be called Urban Terror, with the first iteration being known as Urban Terror: Resurgence.

We're very excited to see you play this patch for the years to come, reel in new and old players to the community, and keep on fragging to Urban Terror: Resurgence and beyond! You can look forward to more detailed discussion and Still Dying feature rundowns over the coming days.

If you can't wait for 4.3, and want to help with final bug testing, download the Release Candidate 5 client here. You can also expect to see a prompt 4.3.1 patch. This will address any major issues identified post launch, as well as adding some extra goodies to keep you on your toes - including an updated UI!

That's enough excitement for one post, but follow our Reddit, Facebook and Twitter accounts for news and updates as they happen, or join the live chats at Discord and IRC.
comments: Feel free to discuss this on our forums

newspaper Urban Terror 4.3 - Gibbing it

bullet_none in Urban Terror - posted Tuesday, 02 August 2016 by FrozenSand
information FrozenSand has included Instant Giblets in the latest version of Urban Terror 4!

Instagib is a fast paced alternative for each and every gametype. When turned on, all players get the same and brand new sniper rifle with one-hit-kills only!

Special Weapon

Introducing the TOD-50:

Instagib exclusive weapon.
Comes with unlimited clips of ammo.
A 50 caliber semi-automatic long range sniper rifle with two modes of operation, scoped and unscoped.

1Scoped, sniper rifle mode, the TOD-50 behaves like the SR8 or PSG1.
2Unscoped, it fires fully automatically with a rather large delay.

Game-play

Booting no longer deals damage, one-hit-kills, only available gun: the TOD-50, unlimited ammunition and unlimited stamina.

Command

g_instagib "1" // affects all gametypes (1=on, 0=off).

Read a little more about InstaGib in the manual.

urt Urban Terror 4.3 will be released when it's ready... Watch this space not to miss it!
comments: Feel free to discuss this on our forums

newspaper Urban Terror 4.3 - Mapping it out !

bullet_none in Urban Terror - posted Sunday, 06 March 2016 by FrozenSand
In anticipation of the upcoming release of Urban Terror 4.3, we would like to offer a short overview of what the community should expect from it. Firstly, however, we would like to add, in a bit of a gloomy state of mind, that with the release to come we will bade farewell to urtUrban Terror 4 and ioQuake! Since the future releases will be developed using the new Unreal Engine and will bear a new name, we expect 4.3 to represent the final Urban Terror 4.x release, as well as the final one using the venerable ioQuake engine.

The Urban Terror 4.3 release will be focusing on introducing a new game mode, a bunch of new weapons, along with various other additions and improvements.

What's happening to the maps ?

The default map list was pruned for this 4.3 Urban Terror release. More specifically, the test maps, the third-party maps, as well as those maps which proved to be seldom played within the community were removed from the default installation package. Of course, they can always be downloaded separately by those who grew to appreciate or perform well when playing them.
maps: AbbeyCTF, Ambush, Commune, Company, Crossing, Harbortown, Horror, Maya, Prague_v2, Snoppis, Toxic, Tunis
As with every aspect of Urban Terror, we expect each of the listed maps to have nostalgic supporters. We apologize to those who could be disappointed and kindly ask them to download them separately from map repos now.

In order to avoid downloading an unnecessary custom map to play Kingdom in TS mode, the official version of the map has been updated with the RC6 layout in the said gametype. The new level benefits from the latest graphic improvements realised along with new music added in the tavern area.
You can enjoy a quick preview of the update throughout this short clip:



More to come regarding the new game mode and other improvements in 4.3. Stay tuned!
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Frozensand Games is a Limited company registered in England and Wales. Company Reg No: 10343942