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Urban Terror News



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UrbanTerror 4.0 Released!

in Urban Terror - posted Monday, 02 April 2007 by FrozenSand

Urban Terror files have been released!


Win98/Me/2000 & Linux users: also read the article below!

If you have Quake 3 Arena already installed:

Download and run the Urban Terror installer.

If you don't have Q3A:

Download and run the ioUrbanTerror installer and then the Urban Terror Installer.

Both the ioUrbanTerror and Urban Terror installers come in a .zip and a .exe format. The .exe files are recommended for windows users. Linux/mac users should use the .zip files. The .exe files and .zip files contain exactly the same data, the .exe files just makes installing easier. Win2K/WinME/Win98/Linux users also need updated BattlEye files if they use ioUrbanTerror, check the article below this one.

More information: here.

Installers:


Urban Terror and ioUrbanTerror are seperate downloads. Urban Terror can run on Q3A or on ioUrbanTerror.

ioUrbanTerror (1-6MB):

FSK405: windows | linux/mac (USA)
Gamershell: windows (multiple servers)
SNT Univ. Twente: windows | linux/mac (Netherlands)
Vectranet: windows | linux/mac (Poland)

MD5

.exe: E4CD6FA2D8C59F2368698B0224A25A78
.zip: B04C192EEBDEE5A4BE6F33954E0723B7

Urban Terror (550MB):

Ausgamers: windows | linux/mac (Australia)
Dreamhost: windows | linux/mac (USA)
Extreme Players: windows | linux/mac (Germany)
FileFront: windows | linux/mac (USA)
FROservers: windows | linux/mac (Sweden)
FSK405: windows | linux/mac (USA)
Gamershell: windows (multiple servers)
Mr. Sentry: windows | linux/mac (USA)
Quaddown.org: windows | linux/mac (Slovenia)
QuakeUnity.com: windows | linux/mac (USA)
SNT Univ. Twente: windows | linux/mac (Netherlands)
Vectranet: windows | linux/mac (Poland)


MD5

.exe: AE488104F4B515C904CD5087ED6ABF0F
.zip: 4AEC86405B548B041686F92EB584CBF9

Problems?

4.0 FAQ
Install guide

Other questions can be asked in the forums.

Don't use old config files!

Q3A users: Don't start UrT through the Q3A mod menu. Use a proper shortcut (see bottom of the 4.0 FAQ).

Have fun!

Urban Release Day Schedule

in Urban Terror - posted Sunday, 01 April 2007 by FrozenSand
Well it's April 1 and we still have not posted "April Fools" not that we ever intended to. So here is a quick rundown on how the day will play out. Urban Radio will begin at 13PDT/16EST/21CET live on Inside the Game and Stickam Video. There will be a shortened version of the show, 30-35 minutes, because you would rahter download and install the new version of Urban Terror than hear Oswald talking. During or at the completion of the show we will post the FTP links on the web site so you can stay the download.

Flight Like an Egyptian

in Urban Terror - posted Saturday, 31 March 2007 by FrozenSand
Release day is closing in on the Urban Terror community as we work our way towards Sunday and April Fools Day. And no we are not implying you are all fools and that we are going to turn this into a joke. Never happen. Today are some images in game action from BladeKiller's level, Tombs (ut4_tombs).


The 27 Days of Terror: Day 26 - Future of Urban Terror

in Urban Terror - posted Saturday, 31 March 2007 by FrozenSand
Now that FrozenSand has announced the release date for Urban Terror the community is electric! Gamers are joining the forums at an alarming rate, support for the game is on the rise. Gamers, old and new are taking a second (or third) look at the game, now that a stand alone client has been developed. Leagues have been yearning for greater support, both in North America and Europe since their membership had slowly decreased over the course the the development cycle.

The release on Sunday will mark the first time the stand alone client (ioUrbanTerror.exe) has been offered for Urban Terror. While many leagues will continue to use the mod version because of PunkBuster, the stand alone version does have a chance at becoming he main version in the Urban Terror Commuinty. It has been discussed that BattlEye, mostly known for anti-cheat in BF2 will be creating an anti-cheat for the stand alone version of Urban Terror.
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Urban Gallery Opened

in Website & Forum - posted Friday, 30 March 2007 by FrozenSand
Have you seen that new link on the page called URBAN GALLERY? We finally have something to pimp! All the levels for the upcoming release have been added to the gallery. There are four images of each level (24 in all) that will be included in Urban Terror that is scheduled for release on April 1. Thanks to the work and effort of MidgetKiller to bring this gem to life. You can also visit the Map Depot to see more unique images of each level he will be debuting until the day of the release.

Urban Terror 4 Release Date

in Urban Terror - posted Thursday, 29 March 2007 by FrozenSand
No April foolin',

Urban Terror 4 to be released

Sunday, April 1 13PDT/16EST/21BST/22CET

Terror on Turnpike

in Urban Terror - posted Wednesday, 28 March 2007 by FrozenSand
As stated late week on Urban Radio and posted on the Urban Terror web site, the release for Urban Terror is scheduled for April 1 beginning at 13PDT/20BST. The team is looking forward to a great release, but we still have a few days to kill before releasing the actual game files. So in order to fill that void, we will "bring the terror" to you in images from inside Urban Terror. Here's the first sampling of images from the updated version of the level, ut4_turnpike.




EDIT: You can see 9 more images from Turnpike over at this thread in the Urban Terror Forums.
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Urban Terror Press Release

in Urban Terror - posted Wednesday, 28 March 2007 by FrozenSand


After nearly 8 years and four major versions, FrozenSand, LLC (formerly Silicon Ice Development) is thrilled to announce the upcoming release of Urban Terror (v4.0). As mentioned on Urban Radio with Oswald this past Saturday (March 24), the upcoming release will take place on Sunday, April 1 beginning at 13PDT/16EST/20BST/21CET. No fooling, this is not an evil April Fool's Day joke the development team is playing.

The release will begin with the Urban Radio Release Party followed by news on the Urban Terror web site that will contain links and release information. Some of the features of the new release include:

•All new player models, skins and animations.
New hit detection system
20+ updated levels of terror
8 new Urban Terror levels
Addition of statistics to the UI.
Updated user interface
"funstuff" to personalize your character
New features: Power sliding, goomba stomp and hot potato
Standalone Compatible (Officially a Q3A mod, works with open source q3 engine too)

For more information on the release and what time the festivities will get under way, visit the urbanterror.net web site.

Video: Uptown

in Urban Terror - posted Tuesday, 27 March 2007 by FrozenSand
As mentioned last week during Urban Radio Uptown by BattleCow will be included in the upcoming release. This is great news for all those gamers who saw some of the older, "classic" levels being left out of this release due to not being updated.

Thankfully BladeKiller did not have enough to do, so she decided to update the level the past few weeks. This level has continued to go through testing as the QA testers work with her on making sure the level will have solid game play.

You can see some the updated Uptown, as we created a short video of it. This video will take you on a tour through the entire level. Many of the changes are quite noticable, such as buildings around the upper areas to close in the level, new models updated lighting and some changes that will be left up to you to spot.

The video can be access by clicking on VIDEOS over at the Urban Radio page, hosted by Stickam Video. We also posted a new video of the NVGs, as there has been some discussion on the forums about the changes done to the goggles. Enjoy the show. Look for more videos this week!

BattlEye Support for ioUrbanTerror

in UrT software (io) - posted Monday, 26 March 2007 by FrozenSand
When using Urban Terror without Quake 3 Arena (using ioUrbanTerror), it's not possible to use PunkBuster. Although it's possible to have a game without an anti-cheat system, we all know it's better to have a protection from at least the public cheats that are out there.

We are therefore glad to report that the developer of BattlEye agreed to make BattlEye support available for ioUrbanTerror. It's not yet sure if it will be available as soon as Urban Terror is released, but it can easily be added later with an ioUrbanTerror update if needed. If this anti-cheat system turns out to work well, there's no reason to keep using PunkBuster any longer, which means the community will no longer be split up between old school and new players.

Although this is very good news, there's also a drawback. BattlEye works on Linux and Windows only. It does not support Mac clients (yet). The developer did say there's a possibility of support for Mac clients in the future, if a good Mac coder can help accomplish it. As a temporary 'solution', Mac users can play at servers that don't use BattlEye, or use bootcamp to play though Windows. We are aware of the great community members out there that use Macs and we regret that it isn't available for them from the start, but we believe the importance of having an anti-cheat system outweighs this fact.
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