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Urban Terror News


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newspaper Radio Recap


bullet_none in Urban Radio - posted Monday, 28 November 2005 by Frozen Sand

Urban Radio returned to inside The Game yesterday with Oswald at the helm to provide a long overdue update to the community. Much of the discussion during the show centered on questions provided to the development based off the news of last week posted here titled '20 Questions & 19 Answers.'
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newspaper Urban Radio - Saturday, 24 November


bullet_none in Urban Radio - posted Thursday, 24 November 2005 by Frozen Sand

uradio
URBAN RADIO - SATURDAY 26 NOVEMBER 12PST/20GMT/21CET



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newspaper The Future of Urban Terror


bullet_none in Urban Terror - posted Tuesday, 22 November 2005 by Frozen Sand

Urban Terror and the community has undergone many changes over the course of 5 years since our first release back in 2000 QuakeCon in Mesquite, Texas. The development team too, has changed over those years with many individuals working on the mod and providing their input, skills and talent to the game and community.

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newspaper Urban Radio on Radio iTG


bullet_none in Urban Radio - posted Tuesday, 22 November 2005 by Frozen Sand

Join Oswald as he takes you "inside the game" with Urban Radio, the show that centers on all things Urban Terror. The show has been on hiatus for the past 6 months, but with an influx of news, along with leagues starting up, the show will return each week. As with past shows, we ask for community participation. Each week, we will (hopefully) showcase a community server as the Urban Radio Server of the Week. I believe all the bugs are worked out of my shoutcast system, so we could even be taking some calls during the show. We will also talk to development team members and get their take on development. All that and the latest news from the Urban Terror home front! If you are not able to catch the show live, all casts are made available on the 'Files' section at Radio iTG (no registration required). Information contained in the show will be posted in a Radio Roundup news post following the show. Watch for upcoming show information or type !radio in #urbanterror on ETG. This week also begins live coverage of the Clanbase Fall 2005 Open Cup. Matches scheduled to be covered live on Radio iTG include: Wed 23 Nov - Die NixBlicka v Nemesis Corp Thu 24 Nov - The Syndicate v derbe`urt Sun 27 Nov - SOM GORSI v Gamesense Check Radio iTG, Clanbase Fall 2005 Open Cup or the Urban Radio tab on our web site for start times (all times noted in PST not GMT).
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newspaper Locked and Loaded!


bullet_none in Leagues - posted Sunday, 20 November 2005 by Frozen Sand

Cup Clanbase
cuplogo 2302

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newspaper Worlds of Wonder


bullet_none in Urban Terror - posted Saturday, 19 November 2005 by Frozen Sand

For those who seem to still be under that proverbial rock, we ARE working on another release for Urban Terror...the Quake III variety. I am sure this is news that is long overdue, right? What started out as a rather small "update" continues to grow to behemoth size.

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The level designers have been busy at work, updating, modifying, gussying up their levels. Some of the more notable levels that have received some sort of update have been Algiers and Austria from Tub. He is currently looking at supplementing the release with an updated version of Alps that was created by Flash. No word on futher work on Abbey (CTF). ShminkyBoy has been tweaking and toying with Suburbs, while newcomer, Riche has been putting his time into Thingley (which I know some have seen playing on the test server) and Elgin.

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We have enlisted the assitance of Sinni who is doing some techincal work on Santuary (orginally done by Bar-B-Q). Would you believe there has been further work accomplished on Rommel? Yeah, seems BladeKiller cannot put it down. As RabidCow explains, "ok, that's been an exercise in pain...BK was having trouble compiling Rommel because the bridge kept getting sparklies and cracks that couldn't be fixed...I decided I would replicate it in [3D Studio] max...it's the same visually but the tris (296 compared to 880) are less than half, so its been worth it, all sparklies are gone!" There have been some other strucutal portions of Rommel rendered in Max, such as the large, curved pieces on the tower.
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newspaper 20 Questions & 19 Answers


bullet_none in Urban Terror - posted Saturday, 19 November 2005 by Frozen Sand

As we have eluded to a few times, we are still working on two separate development cycles. We still have some ?things? we want to implement for Urban Terror (for Quake III). Development has also been underway for some time on the ?demo? or new version of Urban Terror using some of what we created using the MX demo we worked on last year.

This Q&A session will focus on both prongs of development and will feature a ?Q3UT3? for the Quake III version and a ?UrT? for the new version. Ready for some answers?
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newspaper From Under the Rock


bullet_none in Urban Terror - posted Friday, 18 November 2005 by Frozen Sand

There have been many changes over the last 6-8 months in the Urban Terror Community. If you have been under a rock, we will quickly bring you up to date on development.
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newspaper TWL Playoffs Starting


bullet_none in Leagues - posted Friday, 18 November 2005 by Frozen Sand

Hey Guys and Gals TWL (http://www.teamwarfare.com) has just wrapped up it's 7th CTF and 5th TS season and the Playoffs are starting the week of Nov 14th. Good luck to all the teams
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newspaper Alive and Kicking


bullet_none in Urban Terror - posted Tuesday, 08 November 2005 by Frozen Sand

The question has been poised numerous times, "Is Urban Terror dead?" In short, no the mod is not dead, the team did not go AWOL. Granted, the community is smaller than it once was, but there can still be games found on the Internet.
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