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Urban Terror
Urban Terror 4.2.016 Release

in Urban Terror - posted Monday, 09 December 2013 by FrozenSand
FrozenSand is proud to announce the release of 4.2.016 Monday Dec 9th, 2013. This update brings you not one but two sets of new skins thanks to a request by Driller. Check the changelog for bug fixes and new features.


Fixed the bug in the Auth System that appeared in the release 4.2.015 where sometimes lag could lead to players using account names of other players
Fixed the "badinfo" issue (many thanks to Jacepriester)
Animation config updates
New Dr. Pink and Dr. Blue player skins
Correctly disable inactivity timer when g_inactivity is set to 0
Ability to set skins per team using cg_skinfixed 0|1
Increased minimum value of com_hunkmegs and made the error message Hunk_Alloc failed on... more understandable
Updated Mac11 sounds
Fix for specularity on SR8 (very noticeable on bolt cap)
Fixed lagometer position on CTF when using Wave Respawns
Enhanced cg_speedo CVAR: will display client speed using (1) UPS: Quake units per second, (2) KPH: Kilometers per hour, (3) MPH: Miles per hour
Fixed killsound not being played upon HE Grenade kill and bleed out
New sniper crosshair: cross-dot (cg_scopeSR8 | cg_scopePSG | cg_scopeG36 4)
Fixed skeetshoot map reloaders: fix target_give not resetting state after execution
New crosshair: cg_drawCrosshair 14 (simple cross Quake 3 style). Available in UI menu
Fixed respawn timer being shown after map restart
Added 0 padding in asset download time left and server list refresh time
Added sound on weapon mode change
Added accelerometer configurable with cg_accelero 0|1|2 and UI menu
Added cg_accelSize CVAR to tune dedicated accelerometer size
Fixed bots being kicked from the server for teamkilling
Added TeamBalancer. Can be controller with g_autobalance CVAR (0 = disabled, 1 = balance every minute, 2 = every 2 minutes, etc). Works only when match mode is deactivated.
Added g_noVest CVAR for Jump Mode: is set to 1 removes the Vest from all the players
Added client respawn event to game log: ClientSpawn:
Fixed impossibility to kick zombie clients off the server
Fixed connection to full server resulting in Server is for low pings only
dmaHD engine forced to 44Khz 16-bit stereo output
Increased command buffer from 64KiB to 128KiB for players with large config files
Added separate Windows executable for non-SSE2 processors
Fixed substitute flag being resetted upon map change
Correctly update client team overlay when /forcesub command is executed
Added menu items in sound menu for configuring dmaHD
Added more in-built r_mode graphics modes for wide screen monitors
Added new wide resolutions in graphics menu
Increased chat area width and message area width
Hide timelimit from HUD if there are no valuable info to be displayed
Fixed inactivity timer kicking local client thus causing all the players to be disconnected
Added flag capture time. New log string: "FlagCaptureTime: :
Major overhaul of dmaHD sound system
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