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Urban Terror News
SUPERMAN COMPENDIUM 2013
[4.2] Update 4.2.012
More bugs have been crushed by our dev team !!
Update your Urban Terror 4.2 to the latest version as soon as possible !!
Simply run the UrTUpdater, follow the onscreen instructions. and it will update your game automatically.
Changelog for 4.2.012
• Medic and bleeding timing improved
• Fixed the armbands on race 1 and 3 of the Cavalry skins
• Fixed the clipping issues on Prague v2
• Increased the brightness inside the office on Turnpike
• Fixed callvote kick bug
• Fix for missing skins on startup
• Added funstuff with new cvars (g_allowfunstuff, cg_showfunstuff and funfree for FFA game modes (uses red team funstuff only))
Please give us your comments/bug reports in our forum.
Signups for the Urban Zone League are open !
The signups for the Urban Zone Leagues have opened. This is going to be the first season that Urban Terror 4.2 will be required.
The Urban Zone League consists out of Capture the Flag, Team Survivor and BOMB Leagues, respectively in their 18th, 11th and 3rd season. For the top divisions there will be the cup system that was piloted in the last season.
Comments and suggestions are welcome in our forum.
[4.2] Update 4.2.011
We have a brand new update ready for you ! Urban Terror 4.2.011 is now available for download !!
To get the latest version of Urban Terror 4.2 just run your UrTUpdater ! Alternatively, you can download a full copy.
Comments and suggestions are welcome in our forum.
To get the latest version of Urban Terror 4.2 just run your UrTUpdater ! Alternatively, you can download a full copy.
Changelog
• Fixed g_maxWallJumps CVAR slowing down walljumps
• Improved g_noStamina. Was causing some glitches (only in Jump Mode)
• Fixed BombDefuse display message
• Fix teamoverlay colors for cg_drawTeamOverlay 2/3/4
• Added Mouse Wheel support for in-game server browser
• In-game server list scrolling is now noticed also by a sound
• Fixed server list scrolling to the top after adding a server to the favorite list
• Added Cavalry skin set
• New hit reporting for SPAS (multiple hits and players)
• Fixed Glock sound
• Fixed funny death animation
• Prague V2 - Updated with HD assets and routes
• Fixed connecting to GTV
• Fixed player names' colours in chat and radio chat messages
• Added markers of legacy team in chat
• Changed orange team name to 'Fugitives'
• Fixed colour typo in auth console message
• Fixed instant medic upon multiple hits
• Torso has priority over arms in hit detection
• Allow instant skin selection during demo playback
• Fixed timer alignment in round based modes when using round limits
• Updated the lighting in Turnpike so that it is closer to the 4.1 lighting
Comments and suggestions are welcome in our forum.
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UTSC ASIA Cup
For the first time in the history of Urban Terror UTSC is organizing the Asia Cup !! An Urban Terror Championship especially for Asian clans !
Signups will remain open until the 8th of April.
For more info visit the Urban Terror Shooting Championship
Feel free to leave your comments in our forum.
Signups will remain open until the 8th of April.
For more info visit the Urban Terror Shooting Championship
Feel free to leave your comments in our forum.
4.2.010 Now LIVE!
Head over to the download area and pickup the NEW UrTUpdater.
It looks exactly the same as the previous version but it's very different!
We STRONGLY recommend doing a clean install. However, if you can't or don't want to do this, you can simply update any 4.2 install.
Version 4.1.* is not compatible with 4.2.* and you must NOT install 4.2 over 4.1 as it will break your game.
If you get an error (about a download being corrupt), please restart the updater, it will pickup from where it encountered the error and resume.
See the release notes on the "Pre-Release News".
GL and HF with the next installment of Urban Terror !!
As per usual we welcome feedback in our forum.
It looks exactly the same as the previous version but it's very different!
We STRONGLY recommend doing a clean install. However, if you can't or don't want to do this, you can simply update any 4.2 install.
Version 4.1.* is not compatible with 4.2.* and you must NOT install 4.2 over 4.1 as it will break your game.
If you get an error (about a download being corrupt), please restart the updater, it will pickup from where it encountered the error and resume.
See the release notes on the "Pre-Release News".
GL and HF with the next installment of Urban Terror !!
As per usual we welcome feedback in our forum.
Release 4.2.010 coming today at 22:00 CET
Good news Urban Terror fans ! We are very pleased that after one of our longer development cycles we are ready to release Urban Terror 4.2.010.
This new installment of the game comes packed with many new features, bug fixes and performance improvements. Among other novelties, players can customize the game by picking among the legacy player skins and 6 brand new skin sets (refer to the manual on skin forcing). Jumpers have not been forgotten with new cvars controlling run timers and physics, and the Glock gets revamped SFX. You'll be happy to know that the animations have been updated as well.
While you are waiting for the game to update, tune into SevenofNine's shoutcast for an exclusive preview of this new release and interviews of development team members.
New style is controlled with 3 cvars:
The old code (cl_mouseAccelStyle 0) can be difficult to calibrate because if you have a base sensitivity setup, as soon as you set a non zero acceleration your base sensitivity at low speeds will change as well. The other problem with style 0 is that you are stuck on a square (power of two) acceleration curve.
The new code tries to solve both problems:
Once you setup your sensitivity to feel comfortable and accurate enough for low mouse deltas with no acceleration (cl_mouseAccel 0), you can start increasing cl_mouseAccel and tweaking cl_mouseAccelOffset to get the amplification you want for high deltas with little effect on low mouse deltas.
cl_mouseAccel is a power value. Should be >= 1, 2 will be the same power curve as style 0. The higher the value, the faster the amplification grows with the mouse delta.
cl_mouseAccelOffset sets how much base mouse delta will be doubled by acceleration. The closer to zero you bring it, the more acceleration will happen at low speeds. This is also very useful if you are changing to a new mouse with higher dpi, if you go from 500 to 1000 dpi, you can divide your cl_mouseAccelOffset by two to keep the same overall 'feel' (you will likely gain in precision when you do that, but that is not related to mouse acceleration).
Please feel free to comment in our forum.
Warning: You can start running the updater today, 22 March 2013 around 22:00 CET !
This new installment of the game comes packed with many new features, bug fixes and performance improvements. Among other novelties, players can customize the game by picking among the legacy player skins and 6 brand new skin sets (refer to the manual on skin forcing). Jumpers have not been forgotten with new cvars controlling run timers and physics, and the Glock gets revamped SFX. You'll be happy to know that the animations have been updated as well.
While you are waiting for the game to update, tune into SevenofNine's shoutcast for an exclusive preview of this new release and interviews of development team members.
Changelog
• Added g_maxWallJumps CVAR for Jump Mode only
• Preloading radio sounds and other misc sounds to avoid client freezes when using them
• Fixed the ClientJumpTimerStopped log event that was returning a time of 0 secs
• Fixed negative enemy counter in mini scoreboard in FFA/LMS gametypes
• Not showing the UI cursor when loading a map anymore
• Fixed big jump maps loading failure
• Fixed ut_weaptoggle behavior
• Not checking bots inactivity timers anymore
• Added /ignore and /ignorelist commands
• Fixed CAH miniscoreboard
• Fixed Jump Run timer not displayed correctly while spectating a player
• Fixed miniscoreboard not displaying player DEAD/ALIVE status correctly
• Disabled auth account check for bots to avoid auth-reject when auth_notoriety > 0
• Don't have g_teamAutoJoin affect bot's team
• Fixed spectator being switched from follow to free after map_restart if following a client
• Fixed server browser 'Auth' and 'Password' filters
• Added g_maxJumpRuns CVAR for JUMP mode only (available when g_matchMode is 1)
• Changed some JUMP in-game messages
• New log format for Jump mode entities actions
• Fixed a bug in save and load command (player view angles are now reset correctly)
• Fixed blue armband showing on red team players minimap arrows
• Updated the Glock sounds
• Fixed a wall that you could be shot through in Turnpike
• Added client-side skin forcing
• Added six new skin sets
• New player setup menus
• Fixed issue with shader stage directive 'alphaGen'
• Added TTimo's QuakeLive-style mouse acceleration
Animations
• Both male and female animations updated
• Collision reporting improvements
TTimo's QuakeLive-style mouse acceleration
To enable it, set cl_mouseAccelStyle 1 (0 is the default/legacy behavior).New style is controlled with 3 cvars:
• sensitivity
• cl_mouseAccel
• cl_mouseAccelOffset
The old code (cl_mouseAccelStyle 0) can be difficult to calibrate because if you have a base sensitivity setup, as soon as you set a non zero acceleration your base sensitivity at low speeds will change as well. The other problem with style 0 is that you are stuck on a square (power of two) acceleration curve.
The new code tries to solve both problems:
Once you setup your sensitivity to feel comfortable and accurate enough for low mouse deltas with no acceleration (cl_mouseAccel 0), you can start increasing cl_mouseAccel and tweaking cl_mouseAccelOffset to get the amplification you want for high deltas with little effect on low mouse deltas.
cl_mouseAccel is a power value. Should be >= 1, 2 will be the same power curve as style 0. The higher the value, the faster the amplification grows with the mouse delta.
cl_mouseAccelOffset sets how much base mouse delta will be doubled by acceleration. The closer to zero you bring it, the more acceleration will happen at low speeds. This is also very useful if you are changing to a new mouse with higher dpi, if you go from 500 to 1000 dpi, you can divide your cl_mouseAccelOffset by two to keep the same overall 'feel' (you will likely gain in precision when you do that, but that is not related to mouse acceleration).
Please feel free to comment in our forum.
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ClanBase Spring Cup - Urban Terror
ClanBase has opened signups for the OC Spring 2013 season !!
You can compete with the most popular game types played under Urban Terror:
Signups close on the 31st of March 2013.
You can find all the information you need at ClanBase including information about NationsCup Groupstage shoutcasts.
Feel free to leave your comments in our forum.
You can compete with the most popular game types played under Urban Terror:
• UrT Bomb
• UrT CTF
• UrT TS
• UrT TS 2on2
Signups close on the 31st of March 2013.
You can find all the information you need at ClanBase including information about NationsCup Groupstage shoutcasts.
Feel free to leave your comments in our forum.
KnockOut - Round 2
The guys at Urban Zone League took Urban Terror 4.2 through the wringer again in the second edition of KNOCKOUT. This time our very own Concept Artist Nounou was competing, and wow, did he get far; the finals no less! It attracted a very international group of competitors, last edition there was someone from India. This time Australia was represented by Shans who did extremely well; he beat off all competition despite his 400 ping to the European server to be crowned KO champion! Brejnless representing Sweden managed to get the second spot.
You can watch it all unfold below
The video features gratuitous violence in the church on ut4_company, some never before seen artwork by Nounou and a lot of underrated maps that rarely see the light of day. Hopefully this will cause them to be played more.
Here are the never before seen images first shown during the event.
If you want to compete in any future events like this you can "Like" Urban Zone on Facebook.
Comments and suggestions are also welcome in our forum.
You can watch it all unfold below
The video features gratuitous violence in the church on ut4_company, some never before seen artwork by Nounou and a lot of underrated maps that rarely see the light of day. Hopefully this will cause them to be played more.
Here are the never before seen images first shown during the event.
If you want to compete in any future events like this you can "Like" Urban Zone on Facebook.
Comments and suggestions are also welcome in our forum.
Urban Terror 4.2 gets Knocked Out
Greetings Urban Terror fans, while we work on the next Update (4.2.010) we thought you might be interested in seeing what 4.2 can do in the right hands. In this case in the right hands happens to be our newest addition to the development team SevenofNine who restarted an event originally invented by rYuuJiN.
The gametype known as KnockOut is where the last two on the leader board are “Knocked Out” until there is but one left standing.
Competition wise as an event KnockOut is two hours of non-stop action where rules of fair play become a suggestion and where rules are broken by but not limited to shoutcasters narcing out campers as well as players not able to handle the pressures and intentionally lemming off of tall buildings if just for the shear entertainment value.
Don't be fooled though this is 2 hours of grueling gun what you brung with a side order of fun to earn Ironman bragging rights as KnockOut king.
Check it out here.
If this is the kind of gun fun you would like to see more of in the future let SevenofNine know by heading over to the UZL Facebook page and give him a thumbs up with the traditional Like.
And then follow up with any comments and suggestions in our forum as to other kinds of events you would like to see, or even hear ;) .
Surely SevenofNine would be more than willing to accommodate...