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UrT Resurgence



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The MP5A4

in UrT Resurgence - posted Friday, 18 May 2012 by FrozenSand
Frozen Sand is proud to present you a high resolution render of the MP5A4 secondary rifle that will be available in Urban Terror HD.



Please feel free to comment in our forum.

The ZM LR300 ML

in UrT Resurgence - posted Thursday, 26 April 2012 by FrozenSand
Frozen Sand is proud to present you a high resolution render of the ZM LR300 ML primary assault rifle that will be available in Urban Terror HD.



Comments and questions are welcome in our forum.

Urban Terror HD Faster For Older Systems

in UrT Resurgence - posted Sunday, 01 April 2012 by FrozenSand
Not everyone can afford a gaming rig. In the current economic climate, Frozen Sand has decided that the best way forward is to help cater for players who are struggling with poor frame rates in Urban Terror.

This was not an easy task. We found that older systems graphics hardware and drivers were just not good enough to display our new visuals. After much discussion within the team,
we decided to write our own renderer for older systems.

Urban Terror HD will feature a new terminal renderer. Yes, thats right, anything with terminal emulation and 16 colour support can play Urban Terror! There is much work to be done still, but it looks promising.

Our new minimum specs for Urban Terror are now:
386 DX
32Mb RAM
CGA graphics and above (16-colour support required)

This was indeed inspired by vi-oquake3, that was developed for the ioquake3 project. However, we noted this method had a drawback being framed within vi; switching between insert and command mode would not have suited Urban Terror's fast gameplay.

Now for the goodies - a video showcasing Urban Terror with the new renderer!



Please feel free to comment in our forum.

April Fools! - Hope you had a good one :D

Dreaming of Nevada

in UrT Resurgence - posted Friday, 03 February 2012 by FrozenSand
Some of our more alert players have noticed a new map called Nevada on our test server for Urban Terror HD. See this post in our forum.


Click the image for more screenshots


Affirmative ! Nevada is a brand new map in development for Urban Terror HD and we would like to share this video of Nevada in action with you:



Please feel free to comment in our forum.
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The H&K G36

in UrT Resurgence - posted Tuesday, 17 January 2012 by FrozenSand
Frozen Sand is proud to present you a high resolution render of the H&K G36 primary rifle that will be available in Urban Terror HD.



Comments and questions are welcome in our forum.

The Kalashnikov AK103

in UrT Resurgence - posted Monday, 02 January 2012 by FrozenSand


Frozen Sand is proud to present you a high resolution render of the Kalashnikov AK103 primary rifle that will be available in Urban Terror HD.



Let us know what you think in our forum.

The HK UMP45

in UrT Resurgence - posted Monday, 19 December 2011 by FrozenSand
Frozen Sand is proud to present you a high resolution render of the UMP45 secondary rifle that will be available in Urban Terror HD.



Please feel free to comment in our forum.
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The Benelli M9

in UrT Resurgence - posted Wednesday, 14 December 2011 by FrozenSand
Frozen Sand is proud to present you a high resolution render of the Benelli M9 Shotgun that will be available in Urban Terror HD.



Please give us your opinion in our forum.

The Franchi Spas 12

in UrT Resurgence - posted Friday, 09 December 2011 by FrozenSand
Frozen Sand is proud to present you a high resolution render of the Franchi Spas 12 Shotgun that will be available in Urban Terror HD.



Please let us know what you think in our forum.

Grand Hall makes an Entrance

in UrT Resurgence - posted Monday, 05 December 2011 by FrozenSand
Presented is an internal test map named Grand Hall which is one of the maps we use to test new ideas intended to improve both performance, looks, as well as how off the shelf applications can be added as part of the creative tool set available to the mapmakers on our team.



For testing purpose the amount of detail put into this map goes far beyond the requirements of the average map. As part of our dead load testing procedure this map helps us to figure out where the deep end actually begins based on the engine improvements made to overall performance while maintaining the required frame rates.

To comment or ask questions please visit our forum here.
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