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Urban Terror News



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Urban Radio - Tune in. Listen. Play.

in Urban Radio - posted Saturday, 17 February 2007 by FrozenSand

URBAN RADIO - SATURDAY 17 FEBRUARY 12PST/15EST/20GMT


Today's show will be a first in the 6 years I have been doing Urban Radio. We will have the first streaming videocast of Urban Radio. Spent a fwe hours last night working out some of the issues, so hopefully this will come through. For those who would rather listen we will have the audio only stream as well.

For the videocast - Click for video
For the shoutcast - Click for audio

*Stream will not be live until the show starts.

The show will last about 60-90 minutes that will include developer content, updated information and much more. For more information go to Inside the Game.

Urban Radio on Inside the Game

in Urban Radio - posted Tuesday, 13 February 2007 by FrozenSand
Join Oswald as he takes you "inside the game" with Urban Radio, the show that centers on all things Urban Terror. The show has been on hiatus since August, but with an influx of information and the impending release of the new version of Urban Terror, we are feeling "giddy" around the FrozenSand offices.

As with past shows, we ask for community participation. Each week, we will (hopefully) showcase a community server as the Urban Radio Server of the Week. Hopefully this will be the final show using a 3.7 server, so if you would like to donate a server for some gameplay, e-mail oswald@planetquake.com.

We are also working to provide a live videocast of the show, as well as the audio stream, with any luck this show be ready to go by the end of the week. More information on that later in the week or on the day of the show.

All that and the latest news from the Urban Terror home front! If you are not able to catch the show live, all casts are made available on the 'Downloads' section at Radio iTG (no registration required). Information contained in the show will be posted in a Radio Roundup news post following the show. Watch for upcoming show information or type !radio in #urbanterror on ETG.

Released? Not Quite.

in Urban Terror - posted Saturday, 10 February 2007 by FrozenSand
From the development team to the quality assurance testers, each take a sense of pride in what has been accomplished during this development cycle. Many long hours have been put in by both groups in order to update the current version (3.7) of Urban Terror to a more refined version thanks to suggestions and feedback from many different groups.

This development cycle has been longer than previous ones because of the many changes implemented by the development team in order to update the game. As mentioned previously, this was originally intended to be a minor update providing some updated levels into the Urban Terror community. But as we started to look at the current version, we started to spot minor "niggles" (must be a coder word) that had been with the game far too long, so it was time to remedy those.

More from |NV|S

in Urban Terror - posted Saturday, 20 January 2007 by FrozenSand
After the news went to the website yesterday, I was sent a few more screenshots by |NV|S and the upcoming release of Crenshaw. He did not provide much information about these two additional shots. We look forward to bringing you more from Crenshaw, now that the level has been submitted and QA is testing it.

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An Update on "da hood"

in Urban Terror - posted Thursday, 18 January 2007 by FrozenSand
I am sure the most asked question of late is, "When is the release?" followed by "What is left to test?" As was mentioned in the Urban Terror Forums, we are still working on a few levels that are outstanding as of yet, with development still going. Sorry to say this does not include Paradise as we mentioned awhile back. RabidCow, |NV|S and BladeKiller are a few others are continuing to work with a few different levels in order to get them release ready.

Crenshaw was featured during day 25 of the 27 Days of Terror, since then|NV|S has spent many, many hours working on an all new Crenshaw. Many remember Crenshaw and those CTF gamers enjoyed Crenshaw, while the TS crowd was not too fond of how it played. But those days are gone and the level has been redesigned for improved gameplay. Here are some of the most current shots:

QA Goes Bananas

in Urban Terror - posted Sunday, 31 December 2006 by FrozenSand
Aside from being the final weekend of 2006, as we look forward to ring in the year year with a whole lotta terror, we had plans this weekend for some major testing. Sure, over the course of the past few months we have had the QA Team testing bits and pieces of the new version of Urban Terror. Of course a day does not go by that a community gamer asks to be brought aboard to test the new release.



Up until now, most of the testing was just that. Testing. Going into a server with a development team member and doing what they ask in order to test a new feature or to check the results of a change in game code that rids the game of another nasty bug. At times there was some fun games going on, but a majority of the time was spent discussing and testing potential changes to improve the overall game.

"Fun Stuff"

in Urban Terror - posted Monday, 25 December 2006 by FrozenSand
We decided to stuff your Urban Terror stockings full of "fun stuff" this holiday season. As I mentioned earlier, development is not over and we are continuing to work towards that all elusive release date. We continue to show off many of the new features, exciting levels and updated models and skins that will enter the Urban Terror Community.



While we are working on a few different fronts in order to finish up Urban Terror, we decided to create a little something "different" that can be used when you game. We call it fun stuff because, it really is nothing more than that. Fun! Then again, isn't that what Urban Terror is "fun over reality?" The name was derived from the actual cvar that is used /fun in the console.
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Merry Christmas

in Misc - posted Monday, 25 December 2006 by FrozenSand
From those of us on the development team, we want to extend best wishes out to all those in the Urban Terror Community. Have a Merry Christmas today and hopefully the little, fat man brought you everything you asked for. It seems he missed the community and did not leave us a new release quite yet. But fret not, after a few days off for some holiday cheer and spiked egg nog, we will be back at work.

A very short update today as we look at another year coming to a close. We have a big test match set up for next weekend to check all sorts of different aspects of the new release. We don't want some big nasty to sneak up on us at the last minute prior to release. So, we have secured a community server and will populate it with minimum of 10 gamers, hopefully more, just to check and see how it all runs. And yes, we have done that at times with QA, but most of their work is testing items that have just been compiled and created inat a pk3 to be tested.

Anyway, enjoy your holiday season and especially Christmas ('cept for those in Australia), we will bring you more good news shortly. Ho. Ho. Ho.

Tomb Sweet Tomb

in Urban Terror - posted Friday, 22 December 2006 by FrozenSand
BladeKiller has updated some of the work on Tombs (ut4_tombs) recently. We thought we would give you something to drool over. This level was recently used in the STA ProBowl (Team Survivor) last week and saw a bit of early community action. Here are some of the new screenshots of Tombs:

Spreading Urban Cheer

in Urban Terror - posted Thursday, 21 December 2006 by FrozenSand
In every gaming community I have been a part of there was one thing we gamers wanted. The next release. While enjoying the current version of the game there was always talk, comments and many, many suggestions on how to improve the current game. The Urban Terror Community is no different. In fact, we (as a development team) are probably spoiled by our community as they are a very informed and supportive group. Not to mention good, skilled gamers.

Over the course of the last 18 months it has been some sort of rollercoaster ride. There were highs with announcements and anticipation, only to be told months later plans have changed. Unfortunately, that is how development goes sometimes. While we do control our own destiny (now as an LLC) we set out to fulfill a commitment many of us agreed to long ago. We set out to provide a "finished" version of Urban Terror. It is rare of a mod to last more than a few years. It is even more rare to have a mod be released as a finished product. Of course there are some exceptions. We don't see Urban Terror as an exception, we see it as an accomplishment of many years or work, long hours of development and more development, along with many testing cycles.

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