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Urban Terror News



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Urban Terror 4.2 RC on LAN 2k12 in Paris

in Urban Terror - posted Tuesday, 29 May 2012 by FrozenSand
Frozen Sand is pleased to announce that we have decided to make your wait for Urban Terror HD a little easier by working on an update to Urban Terror 4.1.1 which will be called Urban Terror 4.2. The Release Candidate will be play tested at the French Community's Lan which will be held June 30th to July 1st.

alert Urban Terror 4.2 is not to be confused with Urban Terror HD.

urt Urban Terror 4.2 changelog:

new hit detection.
new character animations.
new game mode: Last Man Standing (LMS) g_gametype 1.
bugfixed. "Follow The Leader bug, a subbed player can be chosen as a leader".
bugfixed. "Server Listing - Misrepresented Gametypes Error".
bugfixed. "Allowed Voting - Load up Time Dependency".
bugfixed. "Mini map - Subbed players seeing Active Players".
bugfixed. "Dropping nades/Going to Spectator".
bugfixed. "Ready Command/ Role Swap Command Discontinuity".
potentially fixed "999'ers hold up the game" in TS.
colour tags don't shorten maximum server host name in server browser.
fixed breathing sound when the game is paused.
stamina regeneration frozen when the game is paused.
fixed hotpotato time after a pause.
sr8 drop exploit fixed.
voting rcon exploit fixed.
weapon reloading/switching bug fixed.
going on a ladder with an armed nade will now put the pin back in.
enable booting when bomb is held.
no throwing of last knife.
fixed g_teamautojoin when going to spectator.
callvote kick/clientkick now enforces a reason as an additional argument.
reload button to cycle backwards in spectator mode.
fix for the master servers.
locked r_intensity, cg_physics and r_smp.
demo automatically starts recording when joining a game that has already started (with g_matchmode 1 and cg_autoRecordMatch 1).
you can "steal" the captain status when his connection is interrupted.
when a team mate requests a medic his name flashes on the mini scoreboard.
demo stops recording at the end of a map (with g_matchmode 1 and cg_autoRecordMatch 1).
added cg_drawKillLog 0/1/2 (0 = no kill log ; 1 = old log like in 4.1 ; 2 = new log: player 1 [Weapon] player 2).
added g_ctfUnsubWait, if set to 1 someone who unsub in wave CTF mode will wait the next wave to spawn.
added /rcon smite <player> command, instantly kill a player.
added /forcesub command (for captains in match mode), force a player of our team to become a substitute.
added g_allowChat 3 - allow only the captains to talk during a match (only when both teams are ready).
added cg_demoFov, it allows to change the fov from 70 to 140 when watching a demo.
updated the UI.
updated the cfg files.
fixed team mate healbar with short names (eg. a dot).
callvotes are now logged in the server logs.
fixed ligthing on ut4_casa.
selective weapon/item pickup (+button7) (see README-cg_autoPickup).
increased the maximum number of demos.
fixed weapon selection bug where the last weapon chosen was disappearing when selecting a team.
fixed map arrows size on big maps.
fixed the hands when holding a G36.
now draw the name of the guy who planted the bomb.
the SPAS has now 8 bullets instead of 6.

We are also including an auto-updater to make maintaining Urban Terror 4.2 easier !

fr LAN 2k12

C'est parti pour 20h de jeu Urban Terror non-stop !


information Sign up for here for LAN 2K12 in Paris, France.

Feel free to leave a comment in our forum.

Jump Mode Notice

in UrT Resurgence - posted Monday, 21 May 2012 by FrozenSand
Jump Mode is planned to have its own gametype in Urban Terror HD. You may have already had a taste of it when you tried out our HD Alpha. Now Frozen Sand has included a second Jump mode: "Team Jump Mode" !

Jump modes:

Jump Training, a kind of free-for-all where each player has his/her own objectives.

Team Jump Mode, more dedicated to competition and teamwork in Urban Terror. Two teams jump against each other with points to collect and the clock to beat.

Our goal is to develop the competition aspect of this game mode for both individual and team play.

Some of the features for these modes:
Gametype 9 (Jump Training) and gametype 10 (Team Jump Mode).
Players are invincible, they cannot break their legs or die.
A cvar g_ghostPlayers (0/1), when activated it will not be possible to "block" other players.
Crystals to collect, each giving a point.
Spectators can chat with players in game and vice versa.
Radio binds are activated for both modes.
A cvar g_noStamina (0/1) which allows beginners to turn off stamina.
A cvar g_maxWallJumps (0/100) which allows either to turn off walljumps, or to grant a certain number of wall jumps according to the requirements of a map.
Start and Finish lines to be placed at the beginning and end of a map.
A stopwatch which starts as soon as you cross the start line, and which of course stops by touching the finish line.
Auto-saving of the best time made during the game so you can try to beat your own record time.
Two cvars /savePos and /loadPos to save and go back to your saved position.
It is possible to see all players on the minimap (Jump Training).
A Jump scoreboard at the end of the round with the number of crystals collected, the best time, etc.
A system of centralised statistics coupled with the authentication system of Urban Terror HD.


Please note that this is work in progress. And we want your input ! You can help us by visiting our forum, and give us your opinion. All suggestions are welcome !

The MP5A4

in UrT Resurgence - posted Friday, 18 May 2012 by FrozenSand
Frozen Sand is proud to present you a high resolution render of the MP5A4 secondary rifle that will be available in Urban Terror HD.



Please feel free to comment in our forum.

Network specialist Evilelf joins Frozen Sand

in Urban Terror - posted Thursday, 10 May 2012 by FrozenSand


Frozen Sand is proud to announce that Evilelf has joined the FS development team !

Evilelf holds a masters in Computer Engineering at the University of Maryland. He also received his CCIE in Routing and Switching. Among other things Evilelf builds networks to reduce the cost of infrastructures and increase their performance to benefit all of the Urban Terror community.

Evilelf will work with Raider and Kalish in building an advanced network to provide efficient distribution of Urban Terror.

Please feel free to comment in our forum.
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The ZM LR300 ML

in UrT Resurgence - posted Thursday, 26 April 2012 by FrozenSand
Frozen Sand is proud to present you a high resolution render of the ZM LR300 ML primary assault rifle that will be available in Urban Terror HD.



Comments and questions are welcome in our forum.

Sign ups open for the Urban Zone League

in Leagues - posted Wednesday, 18 April 2012 by FrozenSand
The Urban Zone League is inviting everyone interested to join the 15th CTF season and the 8th TS season.

Sign ups will be open until April 24 and Urban Zone accepts all who do.

Urban Zone has short and fast seasons with a simple and effective promotion system to ensure tough competition and thrilling matches.

For more information and signing up visit www.urban-zone.org.

You can also leave a comment in our forum.

Happy Birthday Snipers Gaulois !

in Media - posted Sunday, 15 April 2012 by FrozenSand
Frozen Sand would like to celebrate Snipers Gaulois's decennial birthday !!



Snipers Gaulois was created on the 15th of April 2002, one of the oldest active Urban Terror clans out there. With 6 game servers, a handy website with active forum and map downloads, and other cool and useful resources.

Congratulations Snipers Gaulois ! Keep it up!

Comments are welcome in our forum.
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UrTLA Season 5

in Leagues - posted Thursday, 12 April 2012 by FrozenSand
UrTLA has opened the sign ups for its 5th season!

The UrTLA league is Americas based, but anybody who plays Urban Terror is invited to join and play !
Check out the new website layout complete with a new domain.

Gametypes as always:
CTF - 5v5 Wave 15 (10 minutes per color = 20 minutes per map).
TS - 5v5 (20 minutes per map, 2 maps).

Sign ups close on 29 April.

Find more information at www.urtla.org and feel free to leave a comment in our forum.

Urban Terror HD Faster For Older Systems

in UrT Resurgence - posted Sunday, 01 April 2012 by FrozenSand
Not everyone can afford a gaming rig. In the current economic climate, Frozen Sand has decided that the best way forward is to help cater for players who are struggling with poor frame rates in Urban Terror.

This was not an easy task. We found that older systems graphics hardware and drivers were just not good enough to display our new visuals. After much discussion within the team,
we decided to write our own renderer for older systems.

Urban Terror HD will feature a new terminal renderer. Yes, thats right, anything with terminal emulation and 16 colour support can play Urban Terror! There is much work to be done still, but it looks promising.

Our new minimum specs for Urban Terror are now:
386 DX
32Mb RAM
CGA graphics and above (16-colour support required)

This was indeed inspired by vi-oquake3, that was developed for the ioquake3 project. However, we noted this method had a drawback being framed within vi; switching between insert and command mode would not have suited Urban Terror's fast gameplay.

Now for the goodies - a video showcasing Urban Terror with the new renderer!



Please feel free to comment in our forum.

April Fools! - Hope you had a good one :D

Clanbase UrT OpenCup Spring 2012

in Leagues - posted Friday, 16 March 2012 by FrozenSand
Clanbase is organising the UrT OpenCup Spring 2012 !


Sign up with your team and compete against other teams in one or more of the Clanbase Spring 2012 Cups. There are three game types to choose from; Team Survivor, Capture The Flag, and the Bomb Cup is back !!

More information

TS CTF Bomb

Sign up here

TS CTF Bomb

Schedule

Signups open - 11th of March
Signups close - 25th of March
Groups published - 2nd of April
First matchweek OC - 9th of April
First matchweek EC - 16th of April
Cups closed - 25th of June

Please feel to comment in our forum.
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