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Urban Terror News
FTWGL Competition Map Making Contest
This is a great opportunity to have some fun, contribute to Urban Terror, the competition scene, and to the community both as a whole and individually.
Send x8` a PM on the FTWGL forums to sign up!
Signups end on Sept 4th!
Visit FTWGL for more information
Feel free to comment in our forum.
Opening the crate to a new HD toy
Many of you are aware that we are in the process of updating the weapons load out to bring them up to date for Urban Terror HD in both design as well as texture quality. To that end Smachine has remodeled and textured the fan favorite M4 with a level of attention to detail that you can almost smell the grease and gun oil.
Please feel free to comment.
Please feel free to comment.
Girls just want to have fun...with a gun.
For your fragging pleasure allow us to introduce you to Yasmine the latest addition to the Red Dragon line up. Pretty in pink but deadly with an M4 you can see her coming at you from a mile away which would be bad news for you. If the only option is to run and gun or to run and hide we suggest that you hide….fast.
Please feel free to comment here.
Please feel free to comment here.
Level Designer Skaz joins Frozen Sand
Frozen Sand is pleased to announce that 765 has joined the development team !
Skaz will start by remaking some of the current official maps. Maps such as Turnpike and Abbey. These maps will be made from scratch for Urban Terror HD with optimized visual quality to fit with the new graphics engine. Skaz is used to working with GTKRadiant and of course his imagination.
Please feel free to comment in our forum.
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Charles
Here is Charles as seen in Frankie V's "Painting With Lights" video.
The models for Urban Terror HD are self illuminating, so there should be no more issues with player visibility in game. With 12 planned player models, Urban Terror HD is shaping up to have much more content than its current incarnation.
FrankieV gave you only a peak of Charles, so here is a better view:
Please feel free to comment here.
The models for Urban Terror HD are self illuminating, so there should be no more issues with player visibility in game. With 12 planned player models, Urban Terror HD is shaping up to have much more content than its current incarnation.
FrankieV gave you only a peak of Charles, so here is a better view:
Please feel free to comment here.
Painting with Lights
Attention all Mapmakers.
We have been getting a fair amount of inquiries from the mapping community as to some of the new technology we are putting into the engine as it relates to making maps that we would consider to be of Urban Terror HD quality.
To get as much information out there in one go Frankie V has done a behind the scenes video lecture as to the most current research with the focus on getting the best performance possible out of the addition of both the specular as well as the bump and normal maps.
Please note that this is an ongoing process and the lecture should not be taken as the way maps need to be done, but rather raw information of how some of the current techniques used for lighting a map can degrade the performance of the S&N texture maps from doing the job that they were designed to do.
However the current results, excuse the pun, have been spectacular and as far as theory goes the information is sound and we feel comfortable that the information is worthy to let the map making community figure out the plus and minus that always comes with change.
Note: Two Towers is being developed totally free from sun, map lighting, surface lighting or any type of procedural or parametric assist and done using only textures, light entities and Spec/normal maps.
Please feel free to comment here
We have been getting a fair amount of inquiries from the mapping community as to some of the new technology we are putting into the engine as it relates to making maps that we would consider to be of Urban Terror HD quality.
To get as much information out there in one go Frankie V has done a behind the scenes video lecture as to the most current research with the focus on getting the best performance possible out of the addition of both the specular as well as the bump and normal maps.
Please note that this is an ongoing process and the lecture should not be taken as the way maps need to be done, but rather raw information of how some of the current techniques used for lighting a map can degrade the performance of the S&N texture maps from doing the job that they were designed to do.
However the current results, excuse the pun, have been spectacular and as far as theory goes the information is sound and we feel comfortable that the information is worthy to let the map making community figure out the plus and minus that always comes with change.
Note: Two Towers is being developed totally free from sun, map lighting, surface lighting or any type of procedural or parametric assist and done using only textures, light entities and Spec/normal maps.
Please feel free to comment here
RobDistorted joins Frozen Sand
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Web browser for game servers
Now you can easily find your favourite Urban Terror Servers in our Game Server Browser.
You can search for servers by gametype, location, full/empty, and more. Of course you can also find your buddies by searching for players.
Comments and requests are welcome in our forum
You can search for servers by gametype, location, full/empty, and more. Of course you can also find your buddies by searching for players.
Comments and requests are welcome in our forum
C.M.M.'s first Mapping Contest
Learn Level Design
The Techniques of the Dev Team !
We have added a totally new Tutorial area to the website !NulL has shared some of his extensive knowledge of level design with several tutorials from simple spawn creation to more complex entities like spawn doors.
We have also included 3D modeling tutorials to show how we create content like player models and weapons due to popular request. Some of these will aid the creators of map objects.
Expect more tutorials to follow.
If you are new to level design or interested in making maps for Urban Terror (4.x) you may also want to visit our Map Design & Modeling forum.
Frozen Sand expects you to be responsible and respect copyrights !
Please feel free to comment and or ask questions here.