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Urban Terror

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Going to Barbatos

in Urban Terror - posted Monday, 16 May 2011 by FrozenSand
We are very happy to announce yet another addition to the Frozen Sand development team; monsieur Barbatos !

Barbatos has been playing Urban Terror for many years. He is a web developer and admin of the Urban Terror France website.

For Urban Terror HD, Barbatos will be helping our coders with development of the game code. Specifically he will first focus on Urban Terror Match mode.

Please feel free to welcome Barbatos here !

Asche and Holblin join Frozen Sand

in Urban Terror - posted Saturday, 26 March 2011 by FrozenSand
Frozen Sand is happy to announce that both 659 and 817 have agreed to join the team !



Frozen Sand is always on the look out for talented coders and level designers with the right attitude towards the game and we feel that with Holblin and Asche we got lucky again.

Asche (mapper) and Holblin (coder) have been strong supporters of Urban Terror for years. Among other things they have together developed their own game type, Assault Mode, to be played with Urban Terror.

It's fun ! Check it out :)

Please feel free to comment here

The Day the Earth Stood Still

in Urban Terror - posted Tuesday, 01 February 2011 by FrozenSand
It is a great pleasure to announce that FrozenSand has added a new mapper to the development team, please all welcome 1931 !

In the passed two years Clatoo created five maps for Urban Terror; CrystalPower, Heroic, Maximus, Metropolis, and Paris.

You can find them via our map depots list

Professionally Clatoo is a experienced publisher, and he works with software such as Photoshop, Illustrator, Xpress, Indesign, Flash, Director, etc.

When he added MacRadiant 1.4, a few years ago, he had very little experience with 3D software and had just discovered the Urban Terror game. Which is lucky for us !

At first, Clatoo will try to add special effects to the Urban Terror HD version of the maps Paris & Heroic, before starting new maps optimised for the engine.

Please feel free to comment here, maybe you can guess what inspired him to choose Clatoo as nick.

Urban Terror 4.1.1 update

in Urban Terror - posted Thursday, 20 January 2011 by FrozenSand

Old Favourites for 4.1

We are releasing all the maps that were updated for Urban Terror 4.1 including Docks, Swim, Ricochet, Uptown, and more.

These maps do not meet our quality standards that we have planned for Urban Terror HD, so we thought it was best to release them in an update pack for Urban Terror 4.1 !

We have also included the updated player skins that were tested months ago in 4.1. We hope you enjoy playing some of your old favourites in 4.1 while we work on.

Urban Terror 4.1.1 Update

page_white_zipUrbanTerror411_update.zipmd5: 20816a814abc900386555df23b52bc54

nlftpUniversity of

To install, unzip the pk3 files inside your q3ut4 directory.

error WARNING This update can break compatibility with 4.1 servers. Request the admins to update their servers.
Edit: It seems that some custom maps are not compatible with this update. Just remove the custom maps from your q3ut4 directory.
comments: Feel free to discuss this on our forums

New composer commissioned to spice up Urban Terror

in Urban Terror - posted Sunday, 12 December 2010 by FrozenSand
Frozen Sand has asked Unifiedtone to join the team to create music and sound compositions for Urban Terror.

Unifiedtone is a composer and audio engineer with years of experience using Logic Pro for composing music, creating sound effects and mixing audio.

Here is a short sample of some current work in progress pieces that Unifiedtone is working on for Urban Terror:

Please feel free to comment here

Frozen Sand acquires level designer PapyRuny

in Urban Terror - posted Monday, 29 November 2010 by FrozenSand
After creating successful maps as ut4_kingdom and ut4_kingpin, Papyruny has now made the ultimate jungle adventure with ut4_raiders!

This new map is still in development

You may recognise Papyruny's talent in above pictures, Frozen Sand certainly did, and so we are very happy to announce that he accepted our invitation to join the development team!

Please feel free to commment and welcome Papyruny in our forum!

On a trouvé une nounou pour notre bébé !

in Urban Terror - posted Saturday, 20 November 2010 by FrozenSand
We have found a new concept artist for our beloved game Urban Terror!

Frozen Sand's newest team member; la 25806 is a very talented illustrator, designs maps, and of course loves to play (with) Urban Terror. Employed by well know French cartoon productions as a cartoon artist.

Please feel free to welcome Nounou here

AbsolutelyNoOne likes Amanieu

in Urban Terror - posted Wednesday, 10 November 2010 by FrozenSand
Frozen Sand is proud to announce that two more coders have joined the team to work on the next release of Urban Terror.



Please welcome mister 25379 and monsieur 14041 !

Amanieu is an engine coder and has spent a lot of time programming for various Quake 3 related projects, such as XreaL and Tremulous. AbsolutelyNoOne has been in software development for over 20 years under Linux/Windows, and has done a couple of mods of Q3 so he is familiar with Q3 game code. They will be working on engine code and game code respectively.

With the acquisition of these two excellent programmers Frozen Sand has effectively doubled the number of coders on the team.
Obviously they have been put to work straight away! :D

Please feel free to comment here

The Cascade of new content continues

in Urban Terror - posted Thursday, 26 August 2010 by FrozenSand
As more and more content is being finalised for the next release of Urban Terror, we thought it would be nice to give you all a preview of the latest map by NulL;



Please feel free to comment here

New sniper rifle on the workbench

in Urban Terror - posted Tuesday, 17 August 2010 by FrozenSand
Smachine and Frankie V have teamed up to produce the French FR-F1 sniper rifle as a replacement for the aging Remington SR8.

Smachine is responsible for the new paint job where the modeling and shading needs were handled by Frankie V with the help of BladeKiller.

some more pictures:

Also under the heading of general house keeping all three game flags have been polished up with a bit more detail in design and texturing:

And a quick peek of Misterbean's .44 Magnum with some shader love along with H0i's new and improved k-bar as a replacment for the knife.

This new shader allows for the texture artists to control how textures react to light. This will make assets appear more realistic. In the picture below you can clearly see that the scratches on the weapon react to light a lot stronger than in other areas. This is just one of the many things that can be done with the shader.

Please feel free to comment here
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