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newspaper Release 4.2.010 coming today at 22:00 CET

bullet_none in Urban Terror - posted Friday, 22 March 2013 by FrozenSand
Good news Urban Terror fans ! We are very pleased that after one of our longer development cycles we are ready to release Urban Terror 4.2.010.

Warning: You can start running the updater today, 22 March 2013 around 22:00 CET !



This new installment of the game comes packed with many new features, bug fixes and performance improvements. Among other novelties, players can customize the game by picking among the legacy player skins and 6 brand new skin sets (refer to the manual on skin forcing). Jumpers have not been forgotten with new cvars controlling run timers and physics, and the Glock gets revamped SFX. You'll be happy to know that the animations have been updated as well.

While you are waiting for the game to update, tune into SevenofNine's shoutcast for an exclusive preview of this new release and interviews of development team members.

Changelog

Added g_maxWallJumps CVAR for Jump Mode only
Preloading radio sounds and other misc sounds to avoid client freezes when using them
Fixed the ClientJumpTimerStopped log event that was returning a time of 0 secs
Fixed negative enemy counter in mini scoreboard in FFA/LMS gametypes
Not showing the UI cursor when loading a map anymore
Fixed big jump maps loading failure
Fixed ut_weaptoggle behavior
Not checking bots inactivity timers anymore
Added /ignore and /ignorelist commands
Fixed CAH miniscoreboard
Fixed Jump Run timer not displayed correctly while spectating a player
Fixed miniscoreboard not displaying player DEAD/ALIVE status correctly
Disabled auth account check for bots to avoid auth-reject when auth_notoriety > 0
Don't have g_teamAutoJoin affect bot's team
Fixed spectator being switched from follow to free after map_restart if following a client
Fixed server browser 'Auth' and 'Password' filters
Added g_maxJumpRuns CVAR for JUMP mode only (available when g_matchMode is 1)
Changed some JUMP in-game messages
New log format for Jump mode entities actions
Fixed a bug in save and load command (player view angles are now reset correctly)
Fixed blue armband showing on red team players minimap arrows
Updated the Glock sounds
Fixed a wall that you could be shot through in Turnpike
Added client-side skin forcing
Added six new skin sets
New player setup menus
Fixed issue with shader stage directive 'alphaGen'
Added TTimo's QuakeLive-style mouse acceleration

Animations

Both male and female animations updated
Collision reporting improvements

TTimo's QuakeLive-style mouse acceleration

To enable it, set cl_mouseAccelStyle 1 (0 is the default/legacy behavior).
New style is controlled with 3 cvars:

sensitivity
cl_mouseAccel
cl_mouseAccelOffset

The old code (cl_mouseAccelStyle 0) can be difficult to calibrate because if you have a base sensitivity setup, as soon as you set a non zero acceleration your base sensitivity at low speeds will change as well. The other problem with style 0 is that you are stuck on a square (power of two) acceleration curve.

The new code tries to solve both problems:

Once you setup your sensitivity to feel comfortable and accurate enough for low mouse deltas with no acceleration (cl_mouseAccel 0), you can start increasing cl_mouseAccel and tweaking cl_mouseAccelOffset to get the amplification you want for high deltas with little effect on low mouse deltas.

cl_mouseAccel is a power value. Should be >= 1, 2 will be the same power curve as style 0. The higher the value, the faster the amplification grows with the mouse delta.

cl_mouseAccelOffset sets how much base mouse delta will be doubled by acceleration. The closer to zero you bring it, the more acceleration will happen at low speeds. This is also very useful if you are changing to a new mouse with higher dpi, if you go from 500 to 1000 dpi, you can divide your cl_mouseAccelOffset by two to keep the same overall 'feel' (you will likely gain in precision when you do that, but that is not related to mouse acceleration).

Please feel free to comment in our forum.

newspaper gsigms joins Frozen Sand

bullet_none in Urban Terror - posted Monday, 07 January 2013 by FrozenSand
Frozen Sand is happy to announce that gsigms has joined the development team !

gsigms is a computer science researcher in academics specialised in optimising scientific simulations on high performance computers. He will be working on the game code for Urban Terror, fixing and adding game features.

Please feel free to welcome gsigms in our forum !

newspaper [4.2] Update 4.2.009

bullet_none in Urban Terror - posted Friday, 21 December 2012 by FrozenSand

The End of the World Release

The Frozen Sand development team has worked very hard to bring you the latest version of Urban Terror 4.2, just in time before the Mayans End of the World !



Urban Terror 4.2.009 runs smoothly in all our testing. The team has put in substantial work in putting right many many bugs and niggles that have been around for a little while. Why not give it a try for yourself ?!

information To get the latest version of Urban Terror 4.2 just run your UrTUpdater ! Alternatively, you can download a full copy.

Changelog

Fixed jump timer colours display while watching a player from spectators.
Fixed armband vertical alignment in scoreboard.
Fixed miniscoreboard not updating player status after a player respawns.
Fixed player bandage while healing close to walls.
Fixed ut_weaptoggle.
Fixed "header" warning message for the mirror1.tga.
Fixed bug in Stats UI menu.
Fixed g_flagReturnTime being ignored.
Fixed blood when shooting walls.
Fixed jump timer >1 hour bug.
Fixed UI ingame select gear not being validated when pressing ESC.
Fixed the "server is for low pings only" issue.
Fixed multiple graphic bugs and added new features.
Updated the scoreboard.
Updated the FFA/LMS spawns in ut4_uptown.
Updated ut4_ramelle's tunnels, removed some plants in the water, removed some buildings in the non-playable area and added some vis blocking to improve fps.
Enhanced cg_autopickup 0. It now picks up just the item the player is aiming at.
Enhanced the RCON UI menu.
Optimized the QVM. No more server slow down due to the Spas.
Added new Spas icon.
Added new entity ut_jumpcancel to cancel a player run and reset the run timer.
New version of ut4_jumpents test map with new ut_jumpcancel entity.
Added Jump mode coloured ways. Mappers now have the option to set coloured routes on a Jump map.
Added the Glock.



Please feel free to post your comments in our forum.

newspaper R00t joins Frozen Sand

bullet_none in Urban Terror - posted Monday, 10 December 2012 by FrozenSand

Frozen Sand is proud to announce that r00t has joined the development team.

R00t is a developer specialized in signal analysis software and decoding of satellite signals. He will, amongst other things, work on the qvm code and the game engine.

Please all feel free to welcome r00t in our forum !!
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newspaper [4.2] Update 4.2.008

bullet_none in Urban Terror - posted Monday, 03 December 2012 by FrozenSand
The Frozen Sand development team has worked very hard to bring you this extended update for Urban Terror 4.2 !! Please all update your game as soon as possible.

We have included a test map called ut4_jumptest to show mappers how to implement the new jump entities. You can find the .map file within the ut4_jumptestmap.pk3.

note Please note we had to change the name of the jump mode tutorial map included with the release of 4.2.008 due to a name conflict. The new name is ut4_jumpents.pk3. Please delete the ut4_jumptest.pk3 that you received with the 4.2.008 update, and replace it with ut4_jumpents.pk3.


information To update your Urban Terror 4.2 we suggest you to use the UrTUpdater. You can also directly download Urban Terror 4.2.008.

Changelog

Fixed the server lag / crash issue.
Fixed the client crash when selecting a weapon.
Potentially fixed the FPS issue.
Player model animations updated.
Fixed the SPAS which was causing excessive bleeding.
Fixed the Auth System logout UI bug.
New skins for FFA, LMS and Jump gametypes.
New /racejump and /racefree cvars.
New color for FFA and LMS HUD.
Fixed Eagle's cable car.
Fixed FFA UI scoreboard bug.
Fixed SPAS gear bug.
Defaulted player armband to light purple in JUMP mode when set to g_armband 1.
Fixed a bug in callvote kick UI menu.
Enhanced kill display, new options cg_drawKillLog 3|4|5 available, added to UI menu.
Fixed punctuation and some spelling in kill display.
New images for the player setup menu.
New player setup menus for the Free and Jump teams.
Added player's login to the scoreboard.
Fixed a bug in the "smite" command help text.
Changed the player bar color in the scoreboard for FFA, LMS (Green) and JUMP (Purple) to match the HUD color.
Added fog to the water in ut4_ramelle.
Added a workaround to reduce flag cap spamming in Jump Mode, sounds and messages are shown only to the flagcarrier.
Added a cvar ui_modversion which displays the current mod version in the game menu.
Reduced the range of the cvar r_primitives.
Added run timer and best timer in the scoreboard for jump mode.
Added jump mode timers:

Timers are deactivated on every map start. To activate the personal timer the player has to type /ready in the console. When a player is in "ready" status he/she will not be able to use /save, /load and /regainstamina commands. However, /g_noStamina will be available since it's a server feature. To deactivate the timer the player has to type /ready in console again or join "spectators". This will reset the run timer but it will keep the best run timer value and the last run timer value visible in the player HUD.

As per usual we welcome feedback in our forum.

alert WARNING For those who updated before 11:50CET, there is a bug with the animation pack. Please either delete zUrT42_0013.pk3 and run the updater (to download the update again) or replace it with the file yourself. Sorry about that!

newspaper [4.2] Update 4.2.007

bullet_none in Urban Terror - posted Saturday, 17 November 2012 by FrozenSand
alert WARNING Sorry everyone. We just discovered that there is a major bug in 4.2.007 server (Linux/FreeBSD). The server will crash randomly and is not considered stable. We extend our apologies for this unforseen issue. We are actively working on permanently resolving this issue.

Update 007 has fallen from the sky ! Please update your Urban Terror 4.2 as soon as possible !!

information To update your game simply run the UrTUpdater. By using the UrTUpdater you are sure that all the files in your Urban Terror 4.2 folder are correctly updated.
However, as an alternative, you can also directly download Urban Terror 4.2.007.

Changelog

Updated the Hit Mesh.
Updated Linux updater binaries (GUI and command line): improved compatibility with older distributions.
Updated the OSX engine to catch up with the 006 update for Windows and Linux.
Fixed g_noStamina being used in other gametypes than Jump.
Fixed "ut_itemdrop flag" in Jump mode.
Fixed cg_autopickup 0 bug.
Fixed g_gear change server message.
Fixed regain stamina bug on damaged player.
Fixed a bug where the stamina would drain while walking around crouched.
Fixed credit UI bug.
Fixed callvotes and votes for spectators.
Removed medic icon on radio calls for Jump mode and Last Man Standing.
Added waiting time display before you can call another vote.
Added the autocomplete client command (TAB).
Added "callvote map" and "nextmap" check for the specified map to be loaded on the server.

Please give us your comments/bug reports in our forum.

newspaper [4.2] Update 4.2.006

bullet_none in Urban Terror - posted Friday, 09 November 2012 by FrozenSand
There are New Updates and Fixes, and we have added Jump Mode to Urban Terror 4.2. Please update your game as soon as possible !!

Frozen Sand recommends using the UrTUpdater to get the latest version. By using the UrTUpdater you are sure that all the files in your Urban Terror folder are correctly updated.

However, as an alternative, you can also directly download Urban Terror 4.2.006, Direct Zip Download 1.2GB.

New Gametype: Jump Mode

Some say, that humans were not designed to fly. Time to prove them wrong. Jump, bounce, slide, grab to reach the end of the level !

Jump Mode features:
All players are visible on the minimap.
Spectators can chat globally.
Purple hud.
Player hits are disabled.
Flags can be captured depending on the map.
Client commands:
/savePos saves the current player position on the server.
/loadPos loads the last player position on the server.
/regainstamina activate fast regain stamina.
Server CVARs:
g_allowPosSaving 0/1 set to 1 enables players to save their position on a map.
g_regainStamina 0/1 set to 0 stops players to use /regainstamina on your server.
g_noStamina 0/1 enables infinite stamina for players.
g_noDamage 0/1 if enabled players cannot get hurt from MOD_FALLING and MOD_TELEFRAG.
g_ghostPlayers 0/1 set to 1 enables players to jump through the other players on the server.

Changelog

New gametype, Jump Mode /g_gametype 9.
Fixed the autoradio bug in Bomb Mode.
Fixed the "Last Man Standing" gametype description in the in-game menu.
LMS round winner is now logged.
Fixed incorrect time display for players connecting to a game during pause in match mode.
Fixed floating player name while using cg_crosshairnamestype 0.
Fixed flag captures being added to the score during warmup time of CTF matchmode, also for the second half of a match.
Updated model and skin for SPAS.
Updated model and skin for DE.
Updated skin for Red Dragons' playermodel's hand.
Updated camo for blue team.
Updated icons for medic calling, bomb planting and bomb defusing.

All feedback is is much appreciated please feel free to comment in our forum.
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newspaper HavoK joins Frozen Sand

bullet_none in Urban Terror - posted Thursday, 08 November 2012 by FrozenSand
Frozen Sand is pleased to announce that HavoK has joined the Urban Terror development team !

HavoK is an experienced IT Administrator used to deploying and supporting games on a large scale. His main job will be to help us out with our internal and community administration.

Feel free to welcome HavoK in our forum.

newspaper [4.2] Update 4.2.005

bullet_none in Urban Terror - posted Saturday, 03 November 2012 by FrozenSand
We have a new update for Urban Terror 4.2 ! Please use the UrTUpdater to automatically update your game to the latest version! It will not only download new files, but also overwrite old ones.

urt By using the UrTUpdater you are sure that all the files in your Urban Terror folder are correctly updated.

In Update 4.2.005 we had to go back to the 4.2.002 animations temporarily, expect more updates to follow !

Changelog

Updated skins.
Fixed the ledge climb animation.
Fixed CTF scores bleeding through warmup into game.
Fixed the server crash issue.

Please feel free to provide us with feedback in our forum.

alert WARNING Sorry everyone. We just discovered that the updater is broken and is not overwriting the paks it is supposed to. It should overwrite zUrT42_0008.pk3, zUrT42_0009.pk3, zUrT42_0010.pk3, zUrT42_0011.pk3, zUrT42_0012.pk3 and zUrT42_qvm.pk3. If you delete the old pk3's and run the updater it should download the new versions of the above pk3's and get the new zUrT42_0013.pk3.

newspaper [4.2] Update 4.2.004

bullet_none in Urban Terror - posted Sunday, 28 October 2012 by FrozenSand


Our team has worked very hard to bring you our latest update !

Changelog

Fixed the "all servers full" server browser issue.
Fixed the mute command, it can handle temp muting now.
Tweaked the stamina drain.
The bleed rate is proportional again to how many times you get shot.
Updated player model skins.

Please give us your comments/bug reports in our forum.

information To update your Urban Terror 4.2, simply run the UrTUpdater, follow the onscreen instructions. and it should automatically update your game to the latest version.

alert WARNING Make sure you use the updater to download the zUrT42_0009.pk3, zUrT42_0010.pk3 and zUrT42_0011.pk3 because these have been changed since 4.2.003. The updater will overwrite these pk3's with the newer versions.
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Frozensand Games is a Limited company registered in England and Wales. Company Reg No: 10343942