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Urban Terror

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Latvia represented!

in Urban Terror - posted Thursday, 17 June 2010 by FrozenSand
The FrozenSand dev team has members from all over the world, now we have added Latvia to the team. Please welcome our newest artist Smachine!

Smachine is a 22 year old Latvian student and a skilled modeler and texture artist. He is mostly interested in doing textures for level and model designers, and so we have asked him to make new textures for future releases of Urban Terror.

Brick (hand painted)
Crate (photo)

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Kr0m and Nemesis seduced

in Urban Terror - posted Saturday, 29 May 2010 by FrozenSand
We are very happy to announce that both Nemesis and Kr0m have accepted to join the FrozenSand development team!

Kr0m will now take full control of the forums and Nemesis will be leading Quality Assurance.

As Kr0m has been doing a great job moderating the forums for years don't expect any major changes there. However, Quality Assurance is ready for an Upgrade. So keep an eye on that!

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Return of the Apoxol

in Urban Terror - posted Thursday, 22 April 2010 by FrozenSand
It has been almost nine years, and many many updates later, but we are very happy to have Apoxol back to the Frozen Sand dev team! Apoxol formally quit development for UrT in the fall of 2001 to work for Raven.

this is what Urban Terror looked like back in 2001

Apoxol last worked on Urban Terror back in the UrT 2.3 days! As a very talented programmer he was involved with things like anti-lag, hit detection, the game code, maps, basically, pretty much everything.

Now Apoxol will be be doing pretty much everything again!

Please feel free to comment here

"Go ahead, make my day"

in Urban Terror - posted Saturday, 10 April 2010 by FrozenSand

The most powerful handgun in the world is coming to Urban Terror!

Mister Bean is finished with the work on the .44 Magnum and we are proud to announce that it will be included in the next release of Urban Terror.

Think loud, accurate, and lots of power!

click on image to enlarge

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H0i joins the dev team

in Urban Terror - posted Tuesday, 02 February 2010 by FrozenSand
Please welcome H0i our newest and youngest member to the Urban Terror development team!

H0i has been impressing us with the Glock and when we asked him to join the team he accepted.

H0i is a very talented 3D modeller with two years of experience with software such as Wings 3D, 3Ds max and Photoshop.
Besides fine tuning the Glock he will be busy modeling many more weapons for Urban Terror in the time to come.

Here are some more nice renders of H0i's Glock:

Two new content artists join the development team

in Urban Terror - posted Saturday, 16 January 2010 by FrozenSand
As we begin to wind down on the current development cycle for Urban Terror 4.2 we have already begun plans as to the next version and starting to do the necessary research as well bring in new and fresh talent to make a great game even better.

Without further ado:

FrozenSand is pleased to announce that we have added two top-notch content creators to the development team.

Mr. Bean will be making weapons and various models for level developers as needed for the planned improvements for the next release.

Also please welcome posthuman who will be in charge of player model development and will be adding the much needed additions to the current player model roster.

Hoi’s Glock to be included in the next release.

As many of you know a member in good standing on our message board, Hoi, has put a great deal of work into his Glock sidearm with the hope that it maybe included in the up coming release of Urban Terror 4.2.

At this time we are happy to confirm that a decision has been made to include the weapon as part of the starting line up and part of the current selection of sidearm already available in the game.

Hoi is finishing up the texture work (click the image to enlarge it).

Tombs and the Benelli M4 Make a Video

in Urban Terror - posted Saturday, 07 November 2009 by FS BladeKiller
The team here at FrozenSand is proud to announce that we have finally found Urban Terror 4.2 after many months of searching high and low for just the right combination of the everything that we knew was in the mix of raw material.

To start putting things back together BladeKiller's map “Tombs” was selected to be the first tech map that was to include the graphics improvement provided by TwentySeven and the total map was cut down to size to make the improvements more manageable from the ground up.

The first problem to overcome was developing a new and different way of lighting the map that worked best with the addition of bump and spec mapping and I can only tell you from my observation BladeKiller had a rather daunting task ahead of her.

Well needless to say you can see how well her hard work paid off by viewing the excellent work Decoy put into producing the very first HQ demo of what 4.2 will look like and even excel with in the coming months.

The videos are the real deal and we on the team are finally happy that we are now on the downhill side of this massive mountain called Urban Terror 4.2.

Scoping Animation

in Urban Terror - posted Thursday, 03 September 2009 by FrozenSand
Frankie_V has done a follow-up video explaining his plans for the 3rd person scoping animation. You can view it here.

A Little Talk About the Animations

in Urban Terror - posted Wednesday, 26 August 2009 by FrozenSand
Frankie_V has done an animation explaining a bit about what is involved with making animations for Urban Terror. It was sampled at 15 fps and the 90 fps is caused by the recording and not the new animations.

Enjoy the video at

Larger Player Model Heads

in Urban Terror - posted Monday, 20 July 2009 by FrozenSand
Some of you have been speculating in the forums on the difference the slightly larger head will make to headshots. Here is a shot of the model with the 4.1 funstuff on it. You can not see the difference the larger head makes. I checked all of the FS created funstuff for the female model and it all fits the larger head so the difference is very slight. The head was increased slightly in size for visuals only since it was a bit out of scale. The hitmesh has not changed so it will not be an easier target.

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