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Urban Terror

Frozen Sand acquires level designer PapyRuny
After creating successful maps as ut4_kingdom and ut4_kingpin, Papyruny has now made the ultimate jungle adventure with ut4_raiders!
You may recognise Papyruny's talent in above pictures, Frozen Sand certainly did, and so we are very happy to announce that he accepted our invitation to join the development team!
Please feel free to commment and welcome Papyruny in our forum!
You may recognise Papyruny's talent in above pictures, Frozen Sand certainly did, and so we are very happy to announce that he accepted our invitation to join the development team!
Please feel free to commment and welcome Papyruny in our forum!

On a trouvé une nounou pour notre bébé !
We have found a new concept artist for our beloved game Urban Terror!
Frozen Sand's newest team member; la 25806 is a very talented illustrator, designs maps, and of course loves to play (with) Urban Terror. Employed by well know French cartoon productions as a cartoon artist.
Please feel free to welcome Nounou here
Frozen Sand's newest team member; la 25806 is a very talented illustrator, designs maps, and of course loves to play (with) Urban Terror. Employed by well know French cartoon productions as a cartoon artist.
Please feel free to welcome Nounou here

AbsolutelyNoOne likes Amanieu
Frozen Sand is proud to announce that two more coders have joined the team to work on the next release of Urban Terror.
Please welcome mister 25379 and monsieur 14041 !
Amanieu is an engine coder and has spent a lot of time programming for various Quake 3 related projects, such as XreaL and Tremulous. AbsolutelyNoOne has been in software development for over 20 years under Linux/Windows, and has done a couple of mods of Q3 so he is familiar with Q3 game code. They will be working on engine code and game code respectively.
With the acquisition of these two excellent programmers Frozen Sand has effectively doubled the number of coders on the team.
Obviously they have been put to work straight away! :D
Please feel free to comment here
Please welcome mister 25379 and monsieur 14041 !
Amanieu is an engine coder and has spent a lot of time programming for various Quake 3 related projects, such as XreaL and Tremulous. AbsolutelyNoOne has been in software development for over 20 years under Linux/Windows, and has done a couple of mods of Q3 so he is familiar with Q3 game code. They will be working on engine code and game code respectively.
With the acquisition of these two excellent programmers Frozen Sand has effectively doubled the number of coders on the team.
Obviously they have been put to work straight away! :D
Please feel free to comment here

The Cascade of new content continues
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New sniper rifle on the workbench
Smachine and Frankie V have teamed up to produce the French FR-F1 sniper rifle as a replacement for the aging Remington SR8.
Smachine is responsible for the new paint job where the modeling and shading needs were handled by Frankie V with the help of BladeKiller.
some more pictures:
Also under the heading of general house keeping all three game flags have been polished up with a bit more detail in design and texturing:
And a quick peek of Misterbean's .44 Magnum with some shader love along with H0i's new and improved k-bar as a replacment for the knife.
This new shader allows for the texture artists to control how textures react to light. This will make assets appear more realistic. In the picture below you can clearly see that the scratches on the weapon react to light a lot stronger than in other areas. This is just one of the many things that can be done with the shader.
Please feel free to comment here
Smachine is responsible for the new paint job where the modeling and shading needs were handled by Frankie V with the help of BladeKiller.
some more pictures:
Also under the heading of general house keeping all three game flags have been polished up with a bit more detail in design and texturing:
And a quick peek of Misterbean's .44 Magnum with some shader love along with H0i's new and improved k-bar as a replacment for the knife.
This new shader allows for the texture artists to control how textures react to light. This will make assets appear more realistic. In the picture below you can clearly see that the scratches on the weapon react to light a lot stronger than in other areas. This is just one of the many things that can be done with the shader.
Please feel free to comment here

Latvia represented!
The FrozenSand dev team has members from all over the world, now we have added Latvia to the team. Please welcome our newest artist Smachine!
Smachine is a 22 year old Latvian student and a skilled modeler and texture artist. He is mostly interested in doing textures for level and model designers, and so we have asked him to make new textures for future releases of Urban Terror.
Please comment here
Smachine is a 22 year old Latvian student and a skilled modeler and texture artist. He is mostly interested in doing textures for level and model designers, and so we have asked him to make new textures for future releases of Urban Terror.
Please comment here

Kr0m and Nemesis seduced
We are very happy to announce that both Nemesis and Kr0m have accepted to join the FrozenSand development team!
Kr0m will now take full control of the forums and Nemesis will be leading Quality Assurance.

As Kr0m has been doing a great job moderating the forums for years don't expect any major changes there. However, Quality Assurance is ready for an Upgrade. So keep an eye on that!
feel free to comment here
Kr0m will now take full control of the forums and Nemesis will be leading Quality Assurance.

As Kr0m has been doing a great job moderating the forums for years don't expect any major changes there. However, Quality Assurance is ready for an Upgrade. So keep an eye on that!
feel free to comment here
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Return of the Apoxol
It has been almost nine years, and many many updates later, but we are very happy to have Apoxol back to the Frozen Sand dev team! Apoxol formally quit development for UrT in the fall of 2001 to work for Raven.
Apoxol last worked on Urban Terror back in the UrT 2.3 days! As a very talented programmer he was involved with things like anti-lag, hit detection, the game code, maps, basically, pretty much everything.
Now Apoxol will be be doing pretty much everything again!
Please feel free to comment here
Apoxol last worked on Urban Terror back in the UrT 2.3 days! As a very talented programmer he was involved with things like anti-lag, hit detection, the game code, maps, basically, pretty much everything.
Now Apoxol will be be doing pretty much everything again!
Please feel free to comment here

"Go ahead, make my day"
The most powerful handgun in the world is coming to Urban Terror!
Mister Bean is finished with the work on the .44 Magnum and we are proud to announce that it will be included in the next release of Urban Terror.Think loud, accurate, and lots of power!
please comment here

H0i joins the dev team
Please welcome H0i our newest and youngest member to the Urban Terror development team!
H0i has been impressing us with the Glock and when we asked him to join the team he accepted.
H0i is a very talented 3D modeller with two years of experience with software such as Wings 3D, 3Ds max and Photoshop.
Besides fine tuning the Glock he will be busy modeling many more weapons for Urban Terror in the time to come.
Here are some more nice renders of H0i's Glock:
H0i has been impressing us with the Glock and when we asked him to join the team he accepted.
H0i is a very talented 3D modeller with two years of experience with software such as Wings 3D, 3Ds max and Photoshop.
Besides fine tuning the Glock he will be busy modeling many more weapons for Urban Terror in the time to come.
Here are some more nice renders of H0i's Glock: