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newspaper The Urban Terror 4.2 Release Date

bullet_none in Urban Terror - posted Friday, 20 July 2012 by FrozenSand

FrozenSand is pleased to announce that the long awaited beta version 4.2 of Urban Terror is just around the corner with a release date set for August 3, 2012!

Please note this is an update to the 4.1.1 version of Urban Terror and is not to be confused with Urban Terror HD.

This will be a massive update from the current 4.1 version with many additions based on player suggestions and many under-the-hood code repairs, as well as a fundamental redesign of systems directly affecting gameplay that we felt was better to redo from scratch rather than attempting what would otherwise be a patch.

Main changes:

New game type called Last Man Standing.
New and updated maps.
Updated matchmode + fixed a lot of bugs.
Updated hit detection.
Updated player model animations.
Auth system included; Account registration required.
UrTUpdater included; an auto-updater for the game.

More to come !

Feel free to leave a comment in our forum.

newspaper Code Wizard TTimo joins Frozen Sand

bullet_none in Urban Terror - posted Sunday, 01 July 2012 by FrozenSand
Frozen Sand is proud to announce that TTimo has signed up to join the development team !

TTimo is a coder and Linux/OSX guru. He has many years of experience with online games working on big titles like Quake, Wolfenstein, Doom and of course Urban Terror. He is a specialist in porting games and network programming. TTimo also looks after the level design editor GtkRadiant.

Please feel free to welcome TTImo in our forum.

newspaper Urban Terror 4.2 RC on LAN 2k12 in Paris

bullet_none in Urban Terror - posted Tuesday, 29 May 2012 by FrozenSand
Frozen Sand is pleased to announce that we have decided to make your wait for Urban Terror HD a little easier by working on an update to Urban Terror 4.1.1 which will be called Urban Terror 4.2. The Release Candidate will be play tested at the French Community's Lan which will be held June 30th to July 1st.

alert Urban Terror 4.2 is not to be confused with Urban Terror HD.

urt Urban Terror 4.2 changelog:

new hit detection.
new character animations.
new game mode: Last Man Standing (LMS) g_gametype 1.
bugfixed. "Follow The Leader bug, a subbed player can be chosen as a leader".
bugfixed. "Server Listing - Misrepresented Gametypes Error".
bugfixed. "Allowed Voting - Load up Time Dependency".
bugfixed. "Mini map - Subbed players seeing Active Players".
bugfixed. "Dropping nades/Going to Spectator".
bugfixed. "Ready Command/ Role Swap Command Discontinuity".
potentially fixed "999'ers hold up the game" in TS.
colour tags don't shorten maximum server host name in server browser.
fixed breathing sound when the game is paused.
stamina regeneration frozen when the game is paused.
fixed hotpotato time after a pause.
sr8 drop exploit fixed.
voting rcon exploit fixed.
weapon reloading/switching bug fixed.
going on a ladder with an armed nade will now put the pin back in.
enable booting when bomb is held.
no throwing of last knife.
fixed g_teamautojoin when going to spectator.
callvote kick/clientkick now enforces a reason as an additional argument.
reload button to cycle backwards in spectator mode.
fix for the master servers.
locked r_intensity, cg_physics and r_smp.
demo automatically starts recording when joining a game that has already started (with g_matchmode 1 and cg_autoRecordMatch 1).
you can "steal" the captain status when his connection is interrupted.
when a team mate requests a medic his name flashes on the mini scoreboard.
demo stops recording at the end of a map (with g_matchmode 1 and cg_autoRecordMatch 1).
added cg_drawKillLog 0/1/2 (0 = no kill log ; 1 = old log like in 4.1 ; 2 = new log: player 1 [Weapon] player 2).
added g_ctfUnsubWait, if set to 1 someone who unsub in wave CTF mode will wait the next wave to spawn.
added /rcon smite <player> command, instantly kill a player.
added /forcesub command (for captains in match mode), force a player of our team to become a substitute.
added g_allowChat 3 - allow only the captains to talk during a match (only when both teams are ready).
added cg_demoFov, it allows to change the fov from 70 to 140 when watching a demo.
updated the UI.
updated the cfg files.
fixed team mate healbar with short names (eg. a dot).
callvotes are now logged in the server logs.
fixed ligthing on ut4_casa.
selective weapon/item pickup (+button7) (see README-cg_autoPickup).
increased the maximum number of demos.
fixed weapon selection bug where the last weapon chosen was disappearing when selecting a team.
fixed map arrows size on big maps.
fixed the hands when holding a G36.
now draw the name of the guy who planted the bomb.
the SPAS has now 8 bullets instead of 6.

We are also including an auto-updater to make maintaining Urban Terror 4.2 easier !

fr LAN 2k12

C'est parti pour 20h de jeu Urban Terror non-stop !


information Sign up for here for LAN 2K12 in Paris, France.

Feel free to leave a comment in our forum.

newspaper Network specialist Evilelf joins Frozen Sand

bullet_none in Urban Terror - posted Thursday, 10 May 2012 by FrozenSand


Frozen Sand is proud to announce that Evilelf has joined the FS development team !

Evilelf holds a masters in Computer Engineering at the University of Maryland. He also received his CCIE in Routing and Switching. Among other things Evilelf builds networks to reduce the cost of infrastructures and increase their performance to benefit all of the Urban Terror community.

Evilelf will work with Raider and Kalish in building an advanced network to provide efficient distribution of Urban Terror.

Please feel free to comment in our forum.
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newspaper Levant Terrible

bullet_none in Urban Terror - posted Thursday, 29 September 2011 by FrozenSand
Frozen Sand has added 203 as a Jump Map specialist to the develoment team !

Levant started mapping about three years ago. He created jump maps such as Uranus, Ceres, and Mercury. He has also worked together with 2950 on Jupiter. These maps are available for download at URT Jumpers. You need to register there first though.

Levant will be working on new jump maps for Urban Terror HD.

Please feel free to comment in our forum.

Levant jumping on one of his own maps:

newspaper Level Designer Skaz joins Frozen Sand

bullet_none in Urban Terror - posted Saturday, 27 August 2011 by FrozenSand


Frozen Sand is pleased to announce that 765 has joined the development team !

Skaz will start by remaking some of the current official maps. Maps such as Turnpike and Abbey. These maps will be made from scratch for Urban Terror HD with optimized visual quality to fit with the new graphics engine. Skaz is used to working with GTKRadiant and of course his imagination.

Please feel free to comment in our forum.

newspaper RobDistorted joins Frozen Sand

bullet_none in Urban Terror - posted Wednesday, 20 July 2011 by FrozenSand
After years of loyal duty as a well respected community member 34215 has joined the animation department of the Frozen Sand development team !

He will do lots of the clean up work and add in the details working together with our lead animator FrankieV.

Please feel free to welcome RobDistorted here !
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newspaper Web browser for game servers

bullet_none in Urban Terror - posted Saturday, 16 July 2011 by FrozenSand
Now you can easily find your favourite Urban Terror Servers in our Game Server Browser.

You can search for servers by gametype, location, full/empty, and more. Of course you can also find your buddies by searching for players.

Comments and requests are welcome in our forum

newspaper Learn Level Design

bullet_none in Urban Terror - posted Friday, 17 June 2011 by FrozenSand

The Techniques of the Dev Team !

We have added a totally new Tutorial area to the website !



NulL has shared some of his extensive knowledge of level design with several tutorials from simple spawn creation to more complex entities like spawn doors.

We have also included 3D modeling tutorials to show how we create content like player models and weapons due to popular request. Some of these will aid the creators of map objects.

Expect more tutorials to follow.

If you are new to level design or interested in making maps for Urban Terror (4.x) you may also want to visit our Map Design & Modeling forum.

alert Frozen Sand expects you to be responsible and respect copyrights !

Please feel free to comment and or ask questions here.

newspaper FTW Season 5 is on the way...

bullet_none in Urban Terror - posted Friday, 10 June 2011 by FrozenSand
FTW League is about to start Season 5 !

What you need to know:
Sign ups close on June 25th.
Qualifying begins on June 26th.
Week one to start two weeks from then.

Map voting for team captains will begin soon and some rule updates are also planned. So keep an eye on them. In the meantime, rosters are unlocked and you can begin updating your teams.

information For more information, also in Spanish, visit the FTW League here.



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