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newspaper Rommel Revisited

bullet_none in Urban Terror - posted Thursday, 18 May 2006 by FrozenSand
Yes, believe it or not development does continue on Urban Terror. As for news, it's been rather quiet for some time as we continue to put the finishing touches on the next release. Today we have a few more shots from an updated Rommel, originally designed by Bar-B-Q, since then updated and revised by Bladekiller and RabidCow.



As for a release date, we have a general idea as to when we would like to get it to the gaming community, but are going to hold back for a bit longer until we are sure we are ready for the release. Once the announcement is made we will start coordinating our efforts to get FTPs and web sites to host the new files.

newspaper Tour Thingley

bullet_none in Urban Terror - posted Sunday, 26 February 2006 by FrozenSand
One of the new levels that will be included in the upcoming release is called Thingley (ut_thingley) developed by newcomer, Riche. The level is based off off Thingley, Wiltshire in southwest England. This is one those levels that has been under constant change from the first day it was added. Along with testers providing their feedback and assessment of gameplay on Thingley, BladeKiller and RabidCow have been involved heavily with transforming Thingley from what it was originally, to where the map is today.



Some of the changes in the level are subtle, such as changing texturing, adding trim to buildings, the placement of flower beds or the height of a wall. other changes were fairly major, such as lowering the red side of the level [accomplished by RabidCow], working on the spawn location in relation to the position of the flag. RabidCow also removed some of the buildings [created in Radiant] and replaced them with full scale models created in 3D Studio Max.



Other changes including a well model in the park, most of the tunnels were made into Z-shapes, gave buildings overhangs and chnaged long straightways so they are jogged [can't give snipers that advtange now, can we?], added stone walls in the park and modified some of the wooden fences into stone and rot iron on the main street. Most of the chimneys were replaced with models or unique brushes. Riche also made a church for a different level, which he then created a prefab and included it in Thingley. Oh yeah, we also added a ferret!

newspaper Progress Report

bullet_none in Urban Terror - posted Friday, 24 February 2006 by FrozenSand
Hopefully with this news piece we can clear up some of the confusion as to the state of development, current testing and the upcoming release. We understand we are answering questions from two groups. Those who don't necessarily frequent the forums and those who hit the web site from time to time.

State of development: Originally the upcoming release was to be centered about new or updated Urban Terror levels. Tub had put a considerable amount of time working on his levels (for the now defunct ETUT), so instead of not getting them to the community we decided to work up a "small" patch. Development being what it is, the scope of the project started small, but eventually increased in size. This is both good and bad. Bad because the development cycle increases, meaning you have to play the current version and wait longer. Good because we are taking the time to fix problems, update features and add some that "new car smell" to Urban Terror.

Current testing: Testing continues on both sides of the Atlantic, where have increased our European testers recently in order to provide more complete feedback and have a larger pool of QA testers to pull from when we need something tested. To date, the QA gamers continue to provide feedback, discuss changes/features/current implecation, troubleshoot levels and game play and get in some test matches to get an overall idea of how the upcoming version of Urban Terror will play. For inquirying minds, we are not actively seeking new QA members, but have approached some community gamers to be included in the testing.

Upcoming release: No, we have not set a date for the release. I know this comes as no surprise, but we are still working on completing the core of the game. Currently, we still have a list of items and features, along with testing and troubleshooting that needs to be accomplished in order to provide a window for the release date. Once we are within a 2-3 week period from the release date, we will start to unfold all the changes that have taken place during this development cycle.

It is our hope this will be the final Urban Terror that helps spur the community and carry us over into our new Urban Terror project. We understand the community is not getting any larger right now, but we still have a great core group of gamers that enjoy the game and want to see it flourish. We believe there is still a lot of life left in Urban Terror or else we would not continue working on it.

Coming tomorrow..tour ut_Thingley by Riche (finished by BladeKiller)

newspaper Development Update

bullet_none in Urban Terror - posted Tuesday, 24 January 2006 by FrozenSand
The development team has been very ?hush hush? since the start of the new year in regards to the ?3.8 patch? scheduled for release later this year. Since the start of 2006, the team has made great strides in continuing development for Urban Terror. ?We are pleased with the work that has been accomplished this month,? said BladeKiller.

QA testing is in full swing with a near full team comprised of gamers through out the world with a wide Urban Terror background and varying skill levels (please no Oswald sucks jokes). Our testers have been available nearly 24/7 play testing an array of different features and all the updated levels to ensure they are problem free. Special thanks to the clan leaders on QA who have been instrumental in organizing test play sessions. We do want to mention Woekele, tango, String and Kr0m for their continued support, as well as the other gamers participating on the QA Team.

As for details to what is included in the release, we will continue to keep those within the team, but many of the features and fixes we were after have been accomplished and are being tested on a continual basis. What is not really a surprise are the levels that will arrive with this release. Currently there are some 20 levels being modified, test played. These levels are a mix of development team created and community supplied levels. As in the past, we have shown off some of the work, such as the levels from Masheen, as well as the work INVIS continues to do on his levels. Many of the current levels will still be supported and played, some with changes to improve the playability (changing spawns or flag spots for example). We are also including some never before seen levels courtesy of Riche.
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newspaper Thanks for the Maps!

bullet_none in Urban Terror - posted Monday, 23 January 2006 by FrozenSand
It is with much regret the Urban Terror Community says good bye to a long time support web site for the mod. As of February 1, 2006, MidgetKiller will be shutting down the Urban Terror Map Depot, citing "lack of interest" and a "change in goals."

The Map Depot has been a mainstay in the community for a few years with MidgetKiller at the helm, hosting and maintaining the site as new files for Urban Terror were released over the years. He has helped many gamer out by providing those hard to find levels for the mod and has been a wonderful source for help when it comes to gamers interested in level design.

Silicon Ice Development (now Frozen Sand) wants to extend their thanks to Brian Hill for all his time and effort put forth over the lifetime of the Map Depot in support of Urban Terror and most of all in support of the community that rallied around his web site. This will be a difficult site to replace as the amount of information contained within will have no home.

Please take time to show your appreciation of thanks for what MidgetKiller accomplished at the Map Depot. Both him and the web site will be missed terribly. From those of us on the development team, we extend our thanks for what you have done for the team, such as creating and hosting our current web site. Your support and talent will be missed. Best of luck with your future endeavors!

newspaper Locked on Levels: Crossing

bullet_none in Urban Terror - posted Sunday, 18 December 2005 by FrozenSand
As mentioned in a previous update, we will be including some level created by community level designers. One such developer is MaSheeN, of ut_eagle fame, the WW2 based, CTF level. Previously we showed off a few screenshots of his latest offering called Ambush, but we are pleased to also annouce the addition of ut_crossing to the the upcoming release.

The level was orignially released for 3.0, but MaSheeN has been working on the level again, updating it and streamlining the game play to have it included. The level takes a page out of the 1980s and the USSR, as this industrialized complex hold many "secrets." Now, vital documents have turned up missing that proves the existance of this facility, which has been denied by the government.





There have been a number of changes on this version, such as the removal of a section of underground corridors. Lighting fixtures have been replaced and the lighting in general as been increased through out the level. All game types, except CTF and "some DM spawns" have been removed (this level will support Bomb).

Coming next, we will show off some level shots of Suburb...

newspaper Meet & Greet: Bittar

bullet_none in Urban Terror - posted Tuesday, 06 December 2005 by FrozenSand
Due to a change in plans this past week with Oswald's wife giving birth Urban Radio was postponed until next week. We had scheduled a segment featuring one of the newest members to the development team. His alias is Fernando Gon?alves Bittar (aka Bittar) and he hails from S?o Paulo, Brazil.
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newspaper Levels Development Update

bullet_none in Urban Terror - posted Wednesday, 30 November 2005 by FrozenSand
While some developers toil on the nuts and bolts of the mod, the level designers continue to work on a plethora of levels. Most of the levels that will be released have been modified or updated from their previous release. Last week we showed off some work that had been done on Rommel (originally by Bar-B-Q) and Austria by Tub.



This week we present two other levels of interest, one of which is a virtual unknown. Why is that? Because until now no one has viewed of played this level inside Urban Terror. As many know, Tub has been a machine, working on problem areas, while improving the look and playability of his levels. Said Tub, "mmm, it's good to be finally releasing this stuff. I've been sitting on Austria for a year now and damn, I really want to see people playing it! For me this release will mean a final closing of the q3ut3 door."



The other levels being development that will be included in the Urban Terror release come from MaSheeN. You might remember him from his work on Eagle. His level Crossing has been featured on the web site previous. But we also get work from him we will see an all new level called Ambush.

newspaper Follow Up: 20 Questions & 19 Answers

bullet_none in Urban Terror - posted Tuesday, 29 November 2005 by FrozenSand
All the questions posted came from the community after our initial news post last week titled, '20 Questions & 19 Answers.' Due to the nature of some of the questions, there might not be an answer or only general information provided. At this point, development is still in the early stages and plans could change. Thanks to the community for their continued interest and support. So, without further delay here are the follow up questions.

newspaper The Future of Urban Terror

bullet_none in Urban Terror - posted Tuesday, 22 November 2005 by FrozenSand
Urban Terror and the community has undergone many changes over the course of 5 years since our first release back in 2000 QuakeCon in Mesquite, Texas. The development team too, has changed over those years with many individuals working on the mod and providing their input, skills and talent to the game and community.
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